In Unity, saving and loading data is a common task, and using a serializable class to represent the data can be convenient. However, when adding more variables to the serialized class, there can be deserialization conflicts when existing save files are used with the new class structure.
To address this issue, consider using a combination of JSON conversion and the PlayerPrefs system. JSON is a platform-independent format that can represent data as text, making it easily portable.
Saving Data:
Loading Data:
Handling Class Changes:
When modifying the Save class, you can handle existing save files as follows:
This approach ensures that existing save files are preserved and adapted to the latest class structure, preventing data loss or deserialization errors.
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