In programming, a class is like a blueprint, and an object is like a house built from that blueprint. Think of a class as a plan that defines the structure and behavior of an object. An object, on the other hand, is a specific instance of that class that exists in memory. By using classes and objects, we can organize and reuse code effectively.
For example:
class Car { String color; String model; void start() { System.out.println("Car is starting"); } } public class Main { public static void main(String[] args) { Car myCar = new Car(); // Object created myCar.color = "Red"; myCar.start(); } }
Here, the Car _class is a blueprint, and _myCar is an object created from that blueprint.
A class is made up of several components. Let’s break them down:
Class Name
The class name is used to identify the class. It should follow naming
conventions:
Attributes (Fields)
Attributes are variables inside the class that represent the properties of an object.
class Car { String color; // Attribute String model; // Attribute }
Methods
Methods are functions inside a class that define the behavior of an object. For example, a method can make a car start:
void start() { System.out.println("Car is starting"); }
Return Types
Methods can return values(int,long,string etc). The void keyword is used when a method doesn’t return anything:void displayInfo() { System.out.println("This is a car."); }Copy after loginCopy after login
Access Modifiers
Access modifiers control the visibility of class members. For detailed information, read my blog on Access Modifiers here.
Constructors
A constructor is a special method used to initialize objects. To know more about it read this.
An object has three main components:
The state of an object is defined by its attributes. For example, a car’s color and model define its state.
The behavior of an object is defined by its methods. For example, starting and stopping a car are behaviors.
Each object has a unique identity, which is its reference or memory address in the system.
Example:
class Car { String color; void displayInfo() { System.out.println("Car color: " + color); } } public class Main { public static void main(String[] args) { Car myCar = new Car(); myCar.color = "Blue"; // State myCar.displayInfo(); // Behavior } }
Static fields and methods belong to the class, not any specific object. For example:
class MathUtils { static int square(int x) { return x * x; } }
usage:
int result = MathUtils.square(5); // No object needed
In simple word it means, you do not have to initialize a object to use the static method in a class.
The final keyword is used to make variables constant, prevent method overriding, or restrict inheritance. This keyword can be used in three context:
- final variable => To create constant contact variable.
- final method => To prevent method overloading.
- final class => prevent inheritance.
class Car { String color; String model; void start() { System.out.println("Car is starting"); } } public class Main { public static void main(String[] args) { Car myCar = new Car(); // Object created myCar.color = "Red"; myCar.start(); } }
Object Class
Object class in Java is present in java.lang package. Every class in Java is directly or indirectly derived from the Object class. If a class does not extend any other class then it is a direct child class of the Java Object class and if it extends another class then it is indirectly derived. It provides useful methods like:
toString(): Converts an object to a string.
equals(): Checks if two objects are equal.
Builder Classes
Builder classes help create objects step by step, especially when objects have many attributes:
class Car { String color; // Attribute String model; // Attribute }
usage:
void start() { System.out.println("Car is starting"); }
Singleton Class
A Singleton class ensures that only one instance of the class is created throughout the program's execution. It is commonly used when you need a single, shared resource, such as a configuration manager or a database connection.
The key steps to create a Singleton class are:
Make the constructor private so no other class can instantiate it.
Create a static method to provide access to the instance.
Use a static field to hold the single instance of the class.
Example:
void displayInfo() { System.out.println("This is a car."); }
Explanation:
The constructor is private, so you cannot create an object of Singleton class using new.
The getInstance() method checks if the instance is null. If it is, a new instance is created. Otherwise, the existing instance is returned.
This ensures that only one object is created, no matter how many times getInstance() is called.
Packages group related classes. Some common in-built packages in Java include:
java.util: Contains utility classes like ArrayList, HashMap.
java.io: Provides classes for input and output operations.
java.lang: Includes core classes like String, Math.
Example:
class Car { String color; void displayInfo() { System.out.println("Car color: " + color); } } public class Main { public static void main(String[] args) { Car myCar = new Car(); myCar.color = "Blue"; // State myCar.displayInfo(); // Behavior } }
Student Management: A Student class with attributes like name, age and methods like enroll().
Bank System: A BankAccount class with attributes like balance and methods like deposit(), withdraw().
Classes and objects are fundamental building blocks of object-oriented programming. They help organize code, make it reusable, and represent real-world entities in software. By understanding their components and practicing with small projects, you can lay a strong foundation for mastering object-oriented programming. Happy coding!
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