Chrome extension - environment setup
I want some goofy functionality in my browser. Maybe I can add it with a simple extension? It doesn't exist, but writing it myself should be easy, right?
That's what I thought a couple of days ago. While I wasn't completely wrong, some parts of the development process were a bit more time-consuming than I expected. I won't say difficult, but rather hard to figure out using available documentation. While API documentation, core concepts, etc. are described quite nicely on developer.chrome.com, I wanted a specific developer experience:
- TypeScript with proper typing of chrome namespace
- Splitting the code into multiple files and import/export what was necessary
- Debugging my code with simple console.log and/or debugger
- Autocompletion in my manifest.json
- Simple setup, without any bundlers and half of the Internet in my node_modules
- Simple way of updating and testing the extension in the browser
In a better or worse way, I managed to set things up as I wanted. In this post, I'll briefly explain general extension concepts and show you how I've set up my development environment. In the next post or two I'll focus on the implementation details of my simple page-audio extension.
TLDR:
If you just want the code, here's the boilerplate repo:
Voodu
/
chromium-extension-boilerplate
Chromium extension boilerplate
This repository aims at being a starting point for developing a chromium extension.
It's as minimalistic as possible, but comes with pre-configured:
- autocompletion for manifest.json
- TypeScript transpilation from ts folder to dist directory
- types for chrome namespace
- properly working exporting and importing (with VS Code workspace setting for correct auto import format)
- example manifest.json
Happy coding!
ℹ️ I use Windows 11, MS Edge, VS Code and npm everywhere below ℹ️
Brief intro to extensions
Let's start with a crash course on general extension concepts.
Every extension has a manifest.json file that defines its name, version, required permissions, and used files. Extensions can provide functionality in several different ways:
- via popup - extension popup is this small window that opens when you click the extension icon in the extension bar,
- via content scripts - scripts that are injected directly into websites and have DOM access,
- via background (service worker) scripts - scripts run in a separate context, independent from opened websites
There are other ways, but I'll stick to these three in this guide.
Another important concept is messaging. Usually, we need to combine the above methods, as all of them have different limitations. For example, background scripts don't depend on opened tabs and can be more useful for persisting state, but can't access the DOM of any website. Therefore, we might need to get some extension-wide data from the background script, pass it using a message to a content script, and modify the website from there.
It can also be useful to understand some basics about permissions. In short, some APIs won't work as expected if manifest.json doesn't specify the correct permissions. For example, if we don't specify "tabs" permission, objects returned from the tabs API won't have a url field. On the other hand, we shouldn't ask for too many permissions - if the extension is going to be public, users might be concerned about giving access to too many things.
Creating a simple extension
Inspired by https://developer.chrome.com/docs/extensions/get-started/tutorial/hello-world
Let's start with understanding the core concepts of our development workflow using an extremely simple extension that just displays some text in a popup.
Files
First of all, we need a manifest.json file:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
name, description, version, and manifest_version are probably self-explanatory. action.default_popup is a path to an HTML file that will be rendered upon clicking the extension icon. default_icon is a path to extension icon. Both paths are relative to manifest.json location.
Now, add icon.png (for example, this one) and hello.html files in the same directory as manifest.json.
hello.html can look like that:
<!-- hello.html --> <p>Hello world</p>
And your whole directory should look like that:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
Activating the extension
To activate your extension:
- Go to edge://extensions/
- In the left sidebar, enable "Developer mode"
- "Allow extensions from other stores" might also be needed
- Above the extension list click "Load unpacked"
- Select the folder with your extension files
- Your extension should appear on the list and its icon in the extensions toolbar ?
Now, after clicking the icon it will show a small popup with "Hello world" text.
That covers the most important basics. Let's move to something more interesting.
Page-Audio extension environment setup
Autocomplete in manifest.json
We'll start again with the manifest.json and empty directory.
It would be awesome to have autocomplete when writing the manifest.json file, wouldn't it? Fortunately, it's a well-defined standard and has a JSON schema at https://json.schemastore.org/chrome-manifest. We just need it under the "$schema" key at the beginning of manifest.json:
<!-- hello.html --> <p>Hello world</p>
and VS Code instantly starts helping us by suggesting field names and showing warnings if mandatory fields are missing. Awesome!?
To have something working for testing our setup, use manifest.json looking this way:
. ├── hello.html ├── icon.png └── manifest.json
- icons - it's just a different way of specifying extension icons
- background section - specifies the path with the service worker JS file and its type; it's module as the code will use export and import later on
TypeScript
Using TypeScript... well, requires TypeScript. If you don't have it installed, start with
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest" }
Basic config
To have things organized, but not too complicated, I'll keep .ts source files in the ts directory. They will be taken from there by the transpiler and put in the dist directory as .js files.
This is described by the following .tsconfig:
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest", "name": "Page Audio", "version": "0.0.0.1", "manifest_version": 3, "icons": { "16": "icons/logo16x16.png", "32": "icons/logo32x32.png", "48": "icons/logo48x48.png", "128": "icons/logo128x128.png" }, "background": { "service_worker": "dist/background.js", "type": "module" } }
The most important bits are compiler.rootDir and compiler.outDir. The other fields can have different values or be completely removed (at least some of them).
That's the basic configuration - placing some files in the ts directory and running tsc in the root directory will create a corresponding .js file in dist. However, we're missing one important part - types for the chrome namespace that we'll be using. The simplest solution is to add them via npm.
Adding chrome types
Create an empty package.json, just with the brackets:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
and in the command line run:
<!-- hello.html --> <p>Hello world</p>
You can also add scripts to run tsc build and in the watch mode. Final package.json should look like this:
. ├── hello.html ├── icon.png └── manifest.json
ℹ️ chrome-types version might be higher in your case. ℹ️
After adding the types, we need to let TypeScript know about them. To do this, simply update .tsconfig.json:
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest" }
To test if our setup works correctly:
-
In the ts folder, create background.ts file with the following content
// manifest.json { "$schema": "https://json.schemastore.org/chrome-manifest", "name": "Page Audio", "version": "0.0.0.1", "manifest_version": 3, "icons": { "16": "icons/logo16x16.png", "32": "icons/logo32x32.png", "48": "icons/logo48x48.png", "128": "icons/logo128x128.png" }, "background": { "service_worker": "dist/background.js", "type": "module" } }
Copy after loginCopy after login -
In the command line, run
npm install -g typescript
Copy after login Verify if the dist directory was created and background.js file appeared there
Change something in the console.log string in ts/background.ts file and save it
Check if it automatically updated dist/background.js.
If that works, awesome! We have nearly everything set up ?
You can also verify if your directory structure looks similar to that:
// .tsconfig { "compilerOptions": { "target": "ES6", "module": "ES6", "outDir": "./dist", "rootDir": "./ts", "strict": true, } }
import and export
As I've mentioned, I would like to split the code into smaller files. To do this, exporting and importing must work correctly.
One step in that direction was specifying our service_worker in manifest.json as "type": "module". However, there's one difference between TypeScript and JavaScript when working with modules - while TypeScript doesn't need file extensions when importing, JavaScript does. So, for example, this import:
// package.json { }
will work in TS, but JS needs
npm i -D chrome-types
It's also important to understand, that TS transpiler does nothing to the import paths. And it's "smart" enough to understand that when importing from file.js it should also look for file.ts.
Combining all of that, TS will also be happy with JS-style import and will use the corresponding TS file when importing from file.js. What we need to do is make sure that all imports in TS files have a .js extension. To automate it in VS Code:
- Press CTRL , to open settings
- Switch to "Workspace" tab
- Search for typescript.preferences.importModuleSpecifierEnding
- Set it to ".js / .ts" option
Now, whenever you auto import using VS Code, it will add .js to the filename ?
To test if things work correctly:
-
Create ts/hello.ts file with the following content
// package.json { "scripts": { "build": "tsc", "watch": "tsc -w" }, "devDependencies": { "chrome-types": "^0.1.327" } }
Copy after login In ts/background.ts remove the current console.log line and start typing "hello"
VS Code should autocomplete it and add the correct import after you accept the suggestion with Tab
-
In the end, the file should look like this:
// manifest.json { "name": "Hello World", "description": "Shows Hello World text", "version": "1.0", "manifest_version": 3, "action": { "default_popup": "hello.html", "default_icon": "icon.png" } }
Copy after loginCopy after loginCopy after loginCopy after login
Note that import ends with the .js extension. If you check dist/background.js the extension is there as well and that's what makes everything work correctly.
To make sure we are at the same stage, you can compare the directory structure:
<!-- hello.html --> <p>Hello world</p>
Dev Tools for service worker
Okay, we have a decent development experience. We've also added some console.log calls... but where to find them now?
If you add console.log inside a content script, you can simply open Dev Tools and they will be there, as content scripts work in the same context as the page they are injected into. However, console.logs from background scripts are hidden a bit more.
- Open edge://extensions/ and load your extension if you haven't done that yet
- Find your extension on the list
-
Click "service worker" link in "Inspect views" line:
-
A new Dev Tools window should open and you'll see logs from the service worker there
- if you don't see the logs, click "Reload" below the "Inspect views"
The three links at the bottom of the tile are also very important
- "Reload" - refreshes the whole extension, including changes to manifest.json; checkout this table to understand when reloading might be needed
- "Remove" - deletes the extension
- "Details" - shows more information about the extension, for example, its permissions
- (optional) "Errors" - if there are errors when installing the service worker, this link will appear and take you to the list of errors
Phew. That took a moment, but, finally, our environment is set up nicely. From now on, we'll just have to
- Run npm run watch (if you stopped it)
- Write our code in ts directory
- (Optionally) Reload the extension from the extensions tab
And our extension will be automatically updated! ⚙️
If you have an idea how to also "Reload" automatically (w/o elaborate hacking), let me know in the comments
Summary
We have our environment ready!
- Autocomplete works in manifest.json, so we don't have to guess what are the correct values
- TypeScript helps us with using chrome API correctly
- Code can be split into smaller, logical files
- The code we write in the ts folder is updated automatically
- We know where to find Dev Tools for the service worker and content scripts
In the next part, I'll describe the implementation details of my small "Page audio" extension.
Thanks for reading!
The above is the detailed content of Chrome extension - environment setup. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











JavaScript is the cornerstone of modern web development, and its main functions include event-driven programming, dynamic content generation and asynchronous programming. 1) Event-driven programming allows web pages to change dynamically according to user operations. 2) Dynamic content generation allows page content to be adjusted according to conditions. 3) Asynchronous programming ensures that the user interface is not blocked. JavaScript is widely used in web interaction, single-page application and server-side development, greatly improving the flexibility of user experience and cross-platform development.

The latest trends in JavaScript include the rise of TypeScript, the popularity of modern frameworks and libraries, and the application of WebAssembly. Future prospects cover more powerful type systems, the development of server-side JavaScript, the expansion of artificial intelligence and machine learning, and the potential of IoT and edge computing.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.
