


How to Convert Image Pixels to a Byte Array in Golang for OpenGL Texture Creation?
Acquiring Pixel Data from an Image into a Byte Array for Golang Contexts
Problem:
To create textures using the texImage2D method in the /mobile/gl package, access to pixel values is required. The task is to convert the pixel values of an image into a byte array, where RGBA values are arranged consecutively from left to right, top to bottom.
Solution:
Unfortunately, img.Pixels() is not a readily available method for extracting the raw pixel data. However, the solution lies in iterating over the pixels of the image and extracting their RGBA components. The following steps outline the approach:
- Load the image: Load the image from a file or URL using image.Decode(). This will return an image.Image object.
- Iterate through pixels: Utilize loops to traverse the pixels of the image, accessing their respective RGBA values using img.At(x, y).RGBA().
- Convert RGBA to bytes: To obtain the 8-bit representation, divide the RGBA values by 257.
- Create byte array: Concatenate the byte representations of the RGBA values into a single byte array.
Here's an example implementation that demonstrates the process:
package main import ( "fmt" "image" "image/png" "os" ) func main() { // Open the image file file, err := os.Open("./image.png") if err != nil { fmt.Println("Error: Unable to open the image file.") return } defer file.Close() // Decode the image img, _, err := image.Decode(file) if err != nil { fmt.Println("Error: Unable to decode the image.") return } // Get the pixel array pixelArray, err := GetPixelArray(img) if err != nil { fmt.Println("Error: Unable to get the pixel array.") return } fmt.Println("Pixel array:") fmt.Println(pixelArray) } // GetPixelArray converts an image to a byte array containing the RGBA values of its pixels. func GetPixelArray(img image.Image) ([]byte, error) { bounds := img.Bounds() width, height := bounds.Max.X, bounds.Max.Y // Create a byte array to store the pixel values pixelArray := make([]byte, 0, width*height*4) // Iterate over the pixels and add their RGBA values to the byte array for y := 0; y < height; y++ { for x := 0; x < width; x++ { r, g, b, a := img.At(x, y).RGBA() pixelArray = append(pixelArray, byte(r/257)) pixelArray = append(pixelArray, byte(g/257)) pixelArray = append(pixelArray, byte(b/257)) pixelArray = append(pixelArray, byte(a/257)) } } return pixelArray, nil }
This approach will provide you with a byte array containing the raw pixel data in the desired format for use with texImage2D.
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