String Interoperability Challenge in C# and C DLLs
Passing strings seamlessly between C# and C DLLs has proven to be a stumbling block for many. Let's delve into the intricacies of this issue and provide a solution that eliminates the persistent System.AccessViolationException.
The Problem
The crux of the problem lies in the inability to pass C std::string objects across the interop boundary. Attempting to do so, as in the given C# code, will result in an access violation exception.
The Solution: Using Interop-Friendly Types
To prevent this error, we must employ interop-friendly data types at the interop boundary. A prime choice is null-terminated character arrays. They excel when memory allocation and deallocation occur within the same module, simplifying data passing from C# to C .
C Code
void foo(const char *str) { // Perform some action on the string }
C# Code
[DllImport("...", CallingConvention = CallingConvention.Cdecl)] static extern void foo(string str); // ... foo("bar");
Passing Data from C to C#
In cases where the callee requires allocating the buffer, the following approach is recommended:
C Code
void foo(char *str, int len) { // Write up to len characters into str }
C# Code
[DllImport("...", CallingConvention = CallingConvention.Cdecl)] static extern void foo(StringBuilder str, int len); // ... StringBuilder sb = new StringBuilder(10); foo(sb, sb.Capacity);
By embracing interop-friendly data types, we can effectively overcome the string exchange hurdle between C# and C DLLs, paving the way for seamless communication and error-free data flow.
The above is the detailed content of How to Solve the System.AccessViolationException When Passing Strings Between C# and C DLLs?. For more information, please follow other related articles on the PHP Chinese website!