Resizing Images Proportionally with MaxHeight and MaxWidth Constraints
Maintaining the aspect ratio of an image is crucial when scaling it to fit specific dimensions. In this scenario, the goal is to resize an image proportionally while adhering to specified maximum height and width constraints.
To achieve this, the image's width and height are compared to the maximum values. If either dimension exceeds its limit, the image is scaled down until both dimensions meet the constraints. However, this scaling must preserve the original aspect ratio to avoid distortion.
One way to accomplish this is through the following code:
public static Image ScaleImage(Image image, int maxWidth, int maxHeight) { double ratioX = (double)maxWidth / image.Width; double ratioY = (double)maxHeight / image.Height; double ratio = Math.Min(ratioX, ratioY); int newWidth = (int)(image.Width * ratio); int newHeight = (int)(image.Height * ratio); Bitmap newImage = new Bitmap(newWidth, newHeight); using (Graphics graphics = Graphics.FromImage(newImage)) { graphics.DrawImage(image, 0, 0, newWidth, newHeight); } return newImage; }
In this code, the width and height ratios (ratioX and ratioY) are calculated to determine how much the image needs to be scaled down. The minimum of these ratios (ratio) ensures that the image is not resized beyond the specified maximum constraints while maintaining its aspect ratio. The new dimensions (newWidth and newHeight) are computed based on the scaling ratio. Finally, a new bitmap (newImage) is created and the original image is drawn onto it with the scaled dimensions.
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