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Event-Driven Architecture

Patricia Arquette
Release: 2025-01-08 06:10:40
Original
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Arquitetura Orientada a Eventos

Event-Driven Architecture (AOE) is a design model used to develop systems that react to events in real time. This type of architecture is very useful in scenarios where it is necessary to process information quickly, such as in e-commerce and banking applications.

What is an event?
An event is any action or change that occurs in a system. For example, when a customer makes a purchase on a website, this can be considered an event. Other examples include button clicks or data updates.

How does AOE work?
The architecture works based on three main components:

Event producers: These are the parts of the system that generate events.
Event consumers: They are responsible for receiving and reacting to events.
Event broker: An intermediary who distributes events from producers to consumers.
When an event occurs, it is captured and sent to a broker, who delivers it to services or systems interested in that type of event.

Benefits of AOE
Scalability: Allows systems to grow efficiently, as events can be processed asynchronously.
Decoupling: Producers and consumers do not need to know each other's details, making the system more flexible.
Real-time responses: Ideal for applications that need to react quickly to changes.

A very simple example in Java OOP ☕:

// Definição do evento
class PedidoCriadoEvent {
    private String idPedido;

    public PedidoCriadoEvent(String idPedido) {
        this.idPedido = idPedido;
    }

    public String getIdPedido() {
        return idPedido;
    }
}

// Interface para o consumidor (listener)
interface PedidoCriadoListener {
    void onPedidoCriado(PedidoCriadoEvent event);
}

// Produtor do evento
class SistemaDePedidos {
    private PedidoCriadoListener listener;

    public void registrarListener(PedidoCriadoListener listener) {
        this.listener = listener;
    }

    public void criarPedido(String idPedido) {
        System.out.println("Pedido criado com ID: " + idPedido);
        if (listener != null) {
            listener.onPedidoCriado(new PedidoCriadoEvent(idPedido));
        }
    }
}

// Consumidor do evento
class EnvioDeEmail implements PedidoCriadoListener {
    @Override
    public void onPedidoCriado(PedidoCriadoEvent event) {
        System.out.println("Enviando e-mail para o pedido: " + event.getIdPedido());
    }
}

// Simulação
public class Main {
    public static void main(String[] args) {
        SistemaDePedidos sistema = new SistemaDePedidos();
        EnvioDeEmail envioDeEmail = new EnvioDeEmail();

        sistema.registrarListener(envioDeEmail);
        sistema.criarPedido("12345");
    }
}

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What happens in this example?
Producer: The OrderSystem class creates an order and notifies interested parties.
Consumer: The EmailSend class reacts to the event, sending an email to the created order.
Decoupling: TheOrderSystem does not know what the consumer will do with the event, it just issues it.

Yes, as I said, it was a very simple example, simulating communication between classes using Listeners.

Thanks

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