CreateBitmapSourceFromHBitmap()
WPF's CreateBitmapSourceFromHBitmap()
offers a convenient way to integrate System.Drawing.Bitmap
images into WPF applications. However, improper usage can result in significant memory leaks.
Repeated calls to CreateBitmapSourceFromHBitmap()
without proper cleanup lead to a steady increase in application memory consumption. This stems from the failure to release the underlying GDI bitmap resources associated with the System.Drawing.Bitmap
object.
To prevent memory leaks, explicitly delete the GDI bitmap handle after using it with CreateBitmapSourceFromHBitmap()
. The following code demonstrates this crucial step:
<code class="language-csharp">[DllImport("gdi32.dll")] public static extern bool DeleteObject(IntPtr hObject); using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(1000, 1000)) { IntPtr hBitmap = bmp.GetHbitmap(); try { var source = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); // Use the 'source' BitmapSource here... } finally { DeleteObject(hBitmap); } }</code>
The using
statement ensures the System.Drawing.Bitmap
is correctly disposed, even if exceptions occur.
System.Drawing.Bitmap
object is disposed of before the BitmapSource
to prevent potential cross-thread access problems.Imaging.CreateBitmapSource()
as a preferable alternative. This method inherently manages the underlying bitmap resources, eliminating the need for manual cleanup and reducing the risk of memory leaks.The above is the detailed content of How Can I Prevent Memory Leaks When Using WPF's CreateBitmapSourceFromHBitmap()?. For more information, please follow other related articles on the PHP Chinese website!