Addressing Memory Leaks in WPF When Using CreateBitmapSourceFromHBitmap()
A frequent problem when generating images pixel by pixel in WPF applications arises from the use of CreateBitmapSourceFromHBitmap()
to convert a System.Drawing.Bitmap
into a BitmapSource
. This conversion often leads to memory leaks because the GDI bitmap object's memory isn't automatically released until the application closes.
The Solution: Proper Resource Management
Microsoft's documentation for Bitmap.GetHbitmap()
clearly states that developers must manually release the GDI bitmap object's memory using the DeleteObject
method. This crucial step prevents memory accumulation.
The following code example demonstrates the correct memory management technique:
// Import DeleteObject from gdi32.dll [System.Runtime.InteropServices.DllImport("gdi32.dll")] public static extern bool DeleteObject(IntPtr hObject); // Use a using statement for proper resource disposal using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(1000, 1000)) { IntPtr hBitmap = bmp.GetHbitmap(); try { var source = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); // Use the 'source' BitmapSource here... } finally { DeleteObject(hBitmap); } }
The using
statement ensures that the System.Drawing.Bitmap
object is properly disposed of, even if exceptions occur. This, combined with the explicit call to DeleteObject
, guarantees the release of the GDI resources and prevents memory leaks. This best practice is essential for creating robust and efficient WPF applications.
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