How Can I Access Variables from One Script to Another in Unity C#?
Unity C# variable access between scripts
In Unity, accessing variables of different scripts can be achieved by getting the script component and using its public variables. Suppose you want to access variable "X" in script A from script B. The two scripts may be in different game objects.
To access the "X" in scriptB, you need to reference the scriptA component. Here’s how to do it:
-
Get scriptA component: In script B, create a variable of type scriptA and assign it the script component from game object A. Using
GetComponent()
, it can get any component on the game object.
public class scriptB : MonoBehaviour { public GameObject a; // 对游戏对象A的引用(如果脚本位于同一游戏对象中,则可选) public scriptA script; // 对游戏对象A上的scriptA组件的引用 }
- Access variable "X" and modify its value: In the or function of script
Start()
BUpdate()
, you can access variable "X" like this:
// ... void Start() { if (a != null) { script = a.GetComponent<scriptA>(); // 仅当scriptA位于不同的游戏对象上时才需要 } } // ... void Update() { if (script != null) { // 访问并修改变量 script.X = true; // 将X设置为true } } // ...
By following these steps, you can successfully access and update variables in different scripts, enabling communication and data sharing between components in your Unity project.
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