Smooth image display is crucial for high-performance WPF applications. A common performance bottleneck arises from converting Bitmap
objects to BitmapSource
. While CreateBitmapSourceFromHBitmap
offers a simple solution, it's often too slow for optimal performance.
For significantly faster conversion without sacrificing image quality, consider direct pixel mapping. This technique bypasses internal image processing for remarkable speed gains.
<code class="language-csharp">public static BitmapSource Convert(System.Drawing.Bitmap bitmap) { var bitmapData = bitmap.LockBits( new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat); var bitmapSource = BitmapSource.Create( bitmapData.Width, bitmapData.Height, bitmap.HorizontalResolution, bitmap.VerticalResolution, PixelFormats.Bgr24, null, bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride); bitmap.UnlockBits(bitmapData); return bitmapSource; }</code>
This code directly copies pixel data, utilizing unsafe code and efficient memory management for extremely fast conversion. This minimizes CPU load, resulting in a noticeable performance improvement for your WPF applications. Implement this optimized method today to experience the benefits of accelerated image rendering.
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