Problem:
WPF applications displaying images at 30Hz using CreateBitmapSourceFromHBitmap
often experience high CPU usage (around 80%), impacting performance. This is due to the inherent slowness of the conversion process.
Root Cause:
The CreateBitmapSourceFromHBitmap
method is inefficient for high-frequency image updates.
Improved Solution:
A significantly faster approach involves direct memory access and explicit PixelFormat specification:
<code class="language-csharp">public static BitmapSource Convert(System.Drawing.Bitmap bitmap) { var bitmapData = bitmap.LockBits( new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat); var bitmapSource = BitmapSource.Create( bitmapData.Width, bitmapData.Height, bitmap.HorizontalResolution, bitmap.VerticalResolution, PixelFormats.Bgr24, null, bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride); bitmap.UnlockBits(bitmapData); return bitmapSource; }</code>
This optimized method directly accesses the bitmap's pixel data, specifying the PixelFormats.Bgr24
format, thereby bypassing the performance bottleneck of CreateBitmapSourceFromHBitmap
and resulting in substantial CPU usage reduction, ensuring smoother image display at the desired frame rate.
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