Visual Studio's debugging prowess extends beyond the surface, employing compiler-generated "magic names" to manage various program entities. These names, while often hidden from the user interface, enable advanced debugging features and optimizations. Understanding these naming patterns is key to effectively navigating the debugger's inner workings.
While Microsoft doesn't publicly document the full implementation details, analysis of the C# GeneratedNames.cs
source reveals valuable insights into these naming conventions. Note that these conventions are subject to change without notice.
Hidden Variables and Temporary Storage:
Unused Locals: The debugger tags unused local variables with the __Deleted$
suffix, a clear indicator of compiler optimization.
Temporary Variables: Temporary variables utilize the CS$X$Y
naming scheme:
X
: Represents the temporary's nature (e.g., 0 for short-lived, 1 for return values, 2 for lock statements, etc.). A full key is provided below.Y
: A sequential number identifying the specific temporary instance.Compiler-Generated Special Names:
The compiler generates unique names for a variety of internal structures and operations, including:
state
)current
)locals
)CachedAnonymousMethodDelegate
)iterator
)DisplayClass
)FixedBuffer
)AnonymousType
, Field
, TPar
)BackingField
)finally
blocks (Finally
)SiteContainer
, Site
, SiteDelegate
)ComRefCallLocal
)LockTaken
)TransparentIdentifier
)The Magic Name Formula:
The general pattern for these magic names follows: P<n>C__SI
, where:
P
: CS$
prefix for cached delegates and display class instances; otherwise, empty.<n>
: The original variable name (if applicable).C
: A single character (1 to s) indicating the entity type.S
: An optional descriptive suffix.I
: An optional unique identifier.Temporary Variable Kind Key:
264: String fixed statement temporaries
This detailed breakdown offers a clearer understanding of the often-cryptic names encountered while debugging in Visual Studio. Remember that this information is based on observation and is subject to change with future compiler updates.
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