Static linking and dynamic linking: Guide to code linking methods
In the field of programming, the terms "static linking" and "dynamic linking" appear frequently, especially in C, C++, and C# development. These terms refer to two different methods of combining code modules into a final executable program.
Static link
Static linking occurs during the traditional linking phase after compilation. The compiler merges the contents of the object code modules to be linked into the executable file. This means that all necessary code and data are embedded directly into the executable file, making it a self-contained unit.
Dynamic link
In contrast, dynamic linking occurs at a later stage, usually when the program is loaded into memory. Rather than containing actual code, it stores pointers to linked code modules in the executable. System libraries or shared objects containing referenced code are then loaded into memory only when needed at runtime.
Advantages and Disadvantages
Static link:
Dynamic link:
Practical Application
Consider the following example:
Suppose your code references a function in a shared library. If you link statically to this library, the function code will be included in your executable. On the other hand, if you link dynamically, the executable will only contain a pointer to the DLL containing the location of the function. When your program runs, the operating system loads the DLL into memory and resolves function references at that time.
Dynamic linking allows greater flexibility and code reusability, but may introduce runtime dependencies and potential compatibility issues. In some cases, such as resource-constrained embedded systems or applications where stability is critical, static linking may be preferred.
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