Table of Contents
Troubleshooting Unity Game Manager: Single Execution Issue
Problem Overview
The Root Cause: Missing Preload Scene
The Solution: Implementing a Preload Scene
Attaching Game Manager Components
Accessing Game Objects from Other Scripts
Summary
Home Backend Development C++ Why Does My Unity Game Manager Script Only Run Once?

Why Does My Unity Game Manager Script Only Run Once?

Jan 14, 2025 am 07:01 AM

Why Does My Unity Game Manager Script Only Run Once?

Troubleshooting Unity Game Manager: Single Execution Issue

Problem Overview

In Unity game development, a persistent game manager across scenes is crucial. However, a common problem is a script executing only once at the start, despite its presence in all scenes.

The Root Cause: Missing Preload Scene

Unity lacks an automatic preload mechanism. Without a dedicated preload scene, your game manager's initialization and essential components won't survive scene transitions.

The Solution: Implementing a Preload Scene

Here's how to fix this:

  1. Create a Preload Scene: Add a new scene (e.g., "Preload") and make it scene 0 in your Build Settings.
  2. Add a Game Object: In the "Preload" scene, create an empty GameObject named "_app".
  3. Enable "Don't Destroy On Load": In the Inspector for "_app", check the "Don't Destroy On Load" box.

Attaching Game Manager Components

All your core game manager functionality (database connections, sound management, score tracking, etc.) should be attached as components to the "_app" GameObject in your preload scene. This guarantees their persistence across all subsequent scenes.

Accessing Game Objects from Other Scripts

Two methods exist for accessing game objects from other scripts:

Method 1: FindObjectOfType

Use this in your script's Awake() method:

Sound sound = Object.FindObjectOfType<Sound>();
Game game = Object.FindObjectOfType<Game>();
Copy after login

Method 2: Static Global Variables (More Efficient)

A more streamlined approach uses static global variables:

public static class GameManager
{
    public static Sound sound;
    public static Game game;

    static GameManager()
    {
        GameObject app = GameObject.Find("_app");

        sound = app.GetComponent<Sound>();
        game = app.GetComponent<Game>();
    }
}
Copy after login

Summary

By creating a preload scene and attaching your game manager components to a persistent GameObject, you ensure consistent execution across all your Unity scenes. Choose the object access method that best suits your coding style.

The above is the detailed content of Why Does My Unity Game Manager Script Only Run Once?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1664
14
PHP Tutorial
1267
29
C# Tutorial
1239
24
C# vs. C  : History, Evolution, and Future Prospects C# vs. C : History, Evolution, and Future Prospects Apr 19, 2025 am 12:07 AM

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

The Future of C   and XML: Emerging Trends and Technologies The Future of C and XML: Emerging Trends and Technologies Apr 10, 2025 am 09:28 AM

The future development trends of C and XML are: 1) C will introduce new features such as modules, concepts and coroutines through the C 20 and C 23 standards to improve programming efficiency and security; 2) XML will continue to occupy an important position in data exchange and configuration files, but will face the challenges of JSON and YAML, and will develop in a more concise and easy-to-parse direction, such as the improvements of XMLSchema1.1 and XPath3.1.

The Continued Use of C  : Reasons for Its Endurance The Continued Use of C : Reasons for Its Endurance Apr 11, 2025 am 12:02 AM

C Reasons for continuous use include its high performance, wide application and evolving characteristics. 1) High-efficiency performance: C performs excellently in system programming and high-performance computing by directly manipulating memory and hardware. 2) Widely used: shine in the fields of game development, embedded systems, etc. 3) Continuous evolution: Since its release in 1983, C has continued to add new features to maintain its competitiveness.

C# vs. C  : Learning Curves and Developer Experience C# vs. C : Learning Curves and Developer Experience Apr 18, 2025 am 12:13 AM

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

C   and XML: Exploring the Relationship and Support C and XML: Exploring the Relationship and Support Apr 21, 2025 am 12:02 AM

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

Modern C   Design Patterns: Building Scalable and Maintainable Software Modern C Design Patterns: Building Scalable and Maintainable Software Apr 09, 2025 am 12:06 AM

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

The C   Community: Resources, Support, and Development The C Community: Resources, Support, and Development Apr 13, 2025 am 12:01 AM

C Learners and developers can get resources and support from StackOverflow, Reddit's r/cpp community, Coursera and edX courses, open source projects on GitHub, professional consulting services, and CppCon. 1. StackOverflow provides answers to technical questions; 2. Reddit's r/cpp community shares the latest news; 3. Coursera and edX provide formal C courses; 4. Open source projects on GitHub such as LLVM and Boost improve skills; 5. Professional consulting services such as JetBrains and Perforce provide technical support; 6. CppCon and other conferences help careers

Beyond the Hype: Assessing the Relevance of C   Today Beyond the Hype: Assessing the Relevance of C Today Apr 14, 2025 am 12:01 AM

C still has important relevance in modern programming. 1) High performance and direct hardware operation capabilities make it the first choice in the fields of game development, embedded systems and high-performance computing. 2) Rich programming paradigms and modern features such as smart pointers and template programming enhance its flexibility and efficiency. Although the learning curve is steep, its powerful capabilities make it still important in today's programming ecosystem.

See all articles