Unity Game Manager: Unexpected script behavior
In your Unity project, you create a Game Manager script that is designed to be accessible across all scenes. However, you run into a problem where the script's functionality is only executed once after the simulation starts, although the object hosting the script persists across scene transitions.
Understand the concept of preloaded scenes
To resolve this issue, you must build a preload scene in your project. This is a critical step that is often overlooked in Unity documentation.
Steps to create a preloaded scene:
Locate common behavior in other scripts:
To access these common behaviors from other scripts across scenes, use the Object.FindObjectOfType method:
<code class="language-c#">Sound sound = Object.FindObjectOfType<Sound>(); Game game = Object.FindObjectOfType<Game>();</code>
Other tips:
Conclusion:
By implementing preloaded scenes and properly managing persistence of common behaviors, you can ensure that your game manager scripts work as expected in all scenes of your Unity project.
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