Picking a weapon in Dynasty Warriors: Origins usually means weighing the pros and cons. Gauntlets make it easy to target officers, but struggle against large groups. Wheels require precise inputs, but rack up massive combos when used correctly.
Crescent Blades, the final weapon type that you unlock, are a class of their own. They have the range of spears, the impact force of podao, and Battle Arts that are unlike anything else. Throw in their easy-to-use power-up mechanic, and it's easy to see why the game holds them back until every other weapon has had a chance to shine.
Crescent Blades charge up as you deal damage with them. You can see how much charge your weapon has by the green flames that appear along the blade and haft. When you use a Heavy Attack, the flames go out and the attack is upgraded based on how much charge you had built up.
There are two levels of charge; the first is indicated by dim flames, and the second by bright flames.
Unlike other weapons, Crescent Blades have a maximum Normal Attack combo of three, even at higher Proficiency ranks.
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Attack | ||||||||||||||||||
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Up to 4x Heavy Attack. | Basic Heavy Attack combo. | ||||||||||||||||||
Hold Heavy Attack. | Diagonal slash. Charge Level 1: Add a follow-up attack. Charge Level 2: Add a shockwave to both attacks. | ||||||||||||||||||
Block Heavy Attack. | Stagger nearby enemies. | ||||||||||||||||||
Block Hold Heavy Attack. | Rapid three-hit combo. Charge Level 1: Add a more powerful strike at the end of the combo. Charge Level 2: Increases the range of all attacks in the combo and the follow-up. | ||||||||||||||||||
Left Stick Heavy Attack while Dodging. | Forward leap attack. | ||||||||||||||||||
Left Stick Hold Heavy Attack while Dodging. | Two sweeping attacks. Charge Level 1: Add an extra attack to the combo, for a total of three. Charge Level 2: Add two more attacks to the combo, for a total of five. | ||||||||||||||||||
Normal Attack while airborne | Sweep attack. | ||||||||||||||||||
Heavy Attack while midair or on horseback. | Ground slam. Dismounts if used from horseback. |
Crescent Blades are actually very straightforward; come out swinging at the beginning of a fight to build up charge, then let loose by holding the Heavy Attack button once your blade is wreathed in flames. The regular hold attack is best for dealing with groups, thanks to its sweeping strikes and shockwaves, while the Block and Dodge combos work well against officers since they land more strikes overall.
Crescent Blade Battle Arts have lots of sweeps and shockwaves beyond what you can do with your charged attacks, so by managing your Bravery and alternating between the two (and of course throwing in the occasional Musou Attack), you can easily handle most situations. If it's good enough for the likes of Guan Yu, it's good enough for you!
Crescent Blades are good enough that nearly any build will work with them; the key is not to go too heavy on high-cost Battle Arts. Just because you can build up Bravery with ease doesn't mean you should only have expensive Arts, after all!
Crescent Blades have a long reach that's often heightened by their special attacks; you can get even more coverage of the battlefield by equipping a high-level Oblivion Gem. This is generally the best way to start off a Crescent Blade build, though if your weapon has traits that make parrying easier the Scorch Gem can be a viable choice as well.
Bursting Wave Slash is a starting move for Crescent Blades that fires a large, powerful shockwave. It's excellent for clearing large groups and hitting clustered officers, and at four Bravery it's at the upper limit of what you want in terms of cost.
Star Sunder Slash and Relentless Wave Slash both become available as you level up your Proficiency with Crescent Blades, and make fantastic replacements for the starting Arts. Star Sunder Slash provides a combo of wide attacks with a bit of forward movement, and it strikes additional times if you've charged up your weapon.
Relentless Wave Slash, meanwhile, is a more focused combo with more forward movement, great for targeting officers. You can hold the button to increase the combo length (be sure to lock onto your target first), and it's a Special Art, allowing it to interrupt key enemy attacks.
As is always good practice, round out your set with Palm Strike so that you always have a Special Art ready to deploy at a moment's notice.
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