How to Create a High-Resolution Timer in C#?
High Resolution Timer in C
In C#, the System.Timer class can be used to create a timer that raises an event at specified intervals. However, the System.Timer class has a limited resolution and may not be suitable for applications that require high-resolution timing.
To create a high-resolution timer that raises an event at a specific interval, you can use the Multimedia Timer API. The Multimedia Timer API is a Windows API that provides a high-resolution timer that can be used to raise events at intervals as small as 1 millisecond.
To create a high-resolution timer using the Multimedia Timer API, you can use the following code:
using System.Runtime.InteropServices; public class HighResolutionTimer { private bool disposed = false; private int interval, resolution; private UInt32 timerId; // Hold the timer callback to prevent garbage collection. private readonly MultimediaTimerCallback Callback; public HighResolutionTimer() { Callback = new MultimediaTimerCallback(TimerCallbackMethod); Resolution = 5; Interval = 10; } ~HighResolutionTimer() { Dispose(false); } public int Interval { get { return interval; } set { CheckDisposed(); if (value < 0) throw new ArgumentOutOfRangeException("value"); interval = value; if (Resolution > Interval) Resolution = value; } } // Note minimum resolution is 0, meaning highest possible resolution. public int Resolution { get { return resolution; } set { CheckDisposed(); if (value < 0) throw new ArgumentOutOfRangeException("value"); resolution = value; } } public bool IsRunning { get { return timerId != 0; } } public void Start() { CheckDisposed(); if (IsRunning) throw new InvalidOperationException("Timer is already running"); // Event type = 0, one off event // Event type = 1, periodic event UInt32 userCtx = 0; timerId = NativeMethods.TimeSetEvent((uint)Interval, (uint)Resolution, Callback, ref userCtx, 1); if (timerId == 0) { int error = Marshal.GetLastWin32Error(); throw new Win32Exception(error); } } public void Stop() { CheckDisposed(); if (!IsRunning) throw new InvalidOperationException("Timer has not been started"); StopInternal(); } private void StopInternal() { NativeMethods.TimeKillEvent(timerId); timerId = 0; } public event EventHandler Elapsed; public void Dispose() { Dispose(true); } private void TimerCallbackMethod(uint id, uint msg, ref uint userCtx, uint rsv1, uint rsv2) { var handler = Elapsed; if (handler != null) { handler(this, EventArgs.Empty); } } private void CheckDisposed() { if (disposed) throw new ObjectDisposedException("MultimediaTimer"); } private void Dispose(bool disposing) { if (disposed) return; disposed = true; if (IsRunning) { StopInternal(); }
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