Final Fantasy XIV: Containment Bay Z1T9 (Zurvan) Trial Guide
Containment Bay Z1T9 is a level 60 trial in Final Fantasy XIV where you confront Zurvan, the final member of the Warring Triad. Once a symbol of victory, Zurvan, imprisoned by the Allagan Empire, seeks vengeance after centuries of accumulating power. To access this trial, you must first complete the Sephirot and Sophia trials via the quests "When the Bough Wakes" and "Balance unto All." Afterwards, obtain the quest "The Last Pillar to Fall" from Unukalhai in The Rising Stones (X:6, Y:5).
This guide details Zurvan's attacks and mechanics. Note that experienced groups often mitigate some mechanics; therefore, some strategies described below might not be encountered in every run.
Unlocking Containment Bay Z1T9
Complete "When the Bough Wakes" and "Balance unto All" to unlock the Sephirot and Sophia trials. Then, accept "The Last Pillar to Fall" from Unukalhai (The Rising Stones, X:6, Y:5) to unlock the Zurvan fight.
Zurvan Fight Strategy
The fight unfolds in four phases.
Phase 1
The initial phase takes place in a Circular arena. Zurvan employs these attacks:
Attack Name | Type | Details |
---|---|---|
Metal Cutter | Conal AoE | Damages the boss's front; the tank should position Zurvan to avoid hitting the party. |
Flare Star | Circle AoE | Random players are targeted; move to avoid the AoE circles. |
As these attacks occur, portions of the arena collapse. Avoid standing on these sections to prevent instant death. Once three quarters of the arena are destroyed, Zurvan casts The Purge, initiating Phase 2.
Phase 2
The arena changes, featuring a damaging AoE at its perimeter. Zurvan uses these attacks:
Attack Name | Type | Details |
---|---|---|
Soar | Line AoE | Zurvan creates clones that dash; evade the line AoEs. |
Flaming Halberd | AoE Marker | Two players are targeted; spread out to avoid overlapping AoEs. Demonic Dive follows immediately. |
Demonic Dive | Stack Marker | One player is targeted; stack on that player to share damage. |
Wave Cannon | Line AoE | High damage to the front, inflicting Vulnerability Up; move behind Zurvan to avoid. |
Ice Puddle | AoE | Appears under Zurvan; avoid to prevent Leaden and Frostbite. |
Biting Halberd | Conal AoE | Large conal AoE; a safe spot exists directly behind Zurvan. |
Southern Cross | AoE | Random players are targeted; evade the AoE telegraphs. |
Ciclicle | Ring AoE | Large ring AoE; a safe spot is around Zurvan. |
Tail End | Point Blank AoE | Damages the area around Zurvan; move away. |
Zurvan becomes untargetable, summoning adds, signaling Phase 3.
Phase 3
Three waves of adds spawn. The main tank should group the adds while the party eliminates them. Once cleared, Zurvan unleashes his ultimate attack, leading to Phase 4.
Phase 4
Similar to Phase 2, but with additional mechanics:
Attack Name | Type | Details |
---|---|---|
Tyrfing | Tankbuster | Multiple hits on the main tank, ending with Fire III; use defensive cooldowns. |
Broken Seal | Special | Players are marked with Infinite Ice or Infinite Fire; move to the corresponding meteor marker to prevent damage. |
These mechanics repeat until Zurvan's defeat. Prioritize avoiding the Soar, Flaming Halberd, and Demonic Dive combo. Careful attention to Broken Seal debuff assignment is crucial to prevent meteor impacts.
The above is the detailed content of Final Fantasy 14: Containment Bay Z1T9 Trial Guide. For more information, please follow other related articles on the PHP Chinese website!