SetPixel
and GetPixel
are frequently used for pixel-level Bitmap manipulation in Windows Forms, but their performance is notoriously poor, especially with larger images or frequent operations. This article explores faster alternatives.
The DirectBitmap Class
A highly efficient solution is the DirectBitmap
class. This class utilizes pinned memory, granting direct access to bitmap data without the need for LockBits
or SetPixel
. This direct access to raw bitmap data significantly boosts performance.
Byte-Based Raw Pixel Data
Further optimization can be achieved by representing raw pixel data as bytes instead of integers. This shifts the data format to ARGB (Alpha/Red/Green/Blue), with each pixel consuming 4 bytes. This requires adapting GetPixel
and SetPixel
functions accordingly.
Using the DirectBitmap
class provides key advantages:
IDisposable
, similar to Bitmap
, minimizing object management overhead.unsafe
code blocks are necessary.Pinned memory, as used by DirectBitmap
, has a limitation: it's immobile. This inherent characteristic of pinned memory access can affect garbage collection efficiency. Therefore, use this technique judiciously, only when performance is critical, and always ensure proper disposal to unpin the memory.
Despite the direct access provided by DirectBitmap
, the Graphics
object remains a viable tool for bitmap manipulation.
A comparison of DirectBitmap
, LockBits
, and SetPixel
reveals substantial performance discrepancies, especially for larger images:
Method | 4x4 | 16x16 | 64x64 | 256x256 | 1024x1024 | 4096x4096 |
---|---|---|---|---|---|---|
DirectBitmap | 2 | 28 | 668 | 8219 | 178639 | |
LockBits | 2 | 3 | 33 | 670 | 9612 | 197115 |
SetPixel | 45 | 371 | 5920 | 97477 | 1563171 | 25811013 |
The DirectBitmap
class clearly outperforms LockBits
and SetPixel
, especially when dealing with larger images.
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