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How Can I Speed Up Bitmap Pixel Manipulation in C# Beyond GetPixel and SetPixel?

Patricia Arquette
Release: 2025-01-19 02:41:08
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How Can I Speed Up Bitmap Pixel Manipulation in C# Beyond GetPixel and SetPixel?

Improving the speed of C# bitmap pixel operations: a solution beyond GetPixel and SetPixel

Introduction

In C# applications, the GetPixel and SetPixel methods are commonly used to manipulate bitmaps. However, in some cases their performance can become a bottleneck. This article explores faster alternatives and evaluates potential performance improvements.

Use direct bitmap class

Customized DirectBitmap classes provide direct access to bitmap data without intermediate locking and unlocking operations. This approach allows for faster pixel operations:

<code class="language-csharp">public class DirectBitmap : IDisposable
{
    public Int32[] Bits { get; private set; }
    public int Width { get; private set; }
    public int Height { get; private set; }

    public void SetPixel(int x, int y, Color color)
    {
        Bits[x + (y * Width)] = color.ToArgb();
    }

    public Color GetPixel(int x, int y)
    {
        int index = x + (y * Width);
        int col = Bits[index];
        return Color.FromArgb(col);
    }
}</code>
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Advantages of using direct bitmaps

  • Reduce memory allocation: Changes to the original data are applied directly to the bitmap without unnecessary memory allocation.
  • No need to manage additional objects: The DirectBitmap class implements IDisposable to facilitate the management of memory resources.
  • No unsafe code required: This class does not require unsafe code blocks to ensure code security.

Performance comparison

The following table compares the performance of the direct bitmap method with the LockBits and SetPixel methods:

方法 4x4 16x16 64x64 256x256 1024x1024 4096x4096
DirectBitmap 2 28 668 8219 178639
LockBits 2 3 33 670 9612 197115
SetPixel 45 371 5920 97477 1563171 25811013

As can be seen from the table, the DirectBitmap class significantly outperforms SetPixel in performance, especially when dealing with larger bitmaps.

Conclusion

For pixel manipulation in bitmap processing applications, using a custom DirectBitmap class can significantly improve performance. This approach enables faster processing by eliminating locking and unlocking operations and providing direct access to bitmap data.

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