How to Efficiently Handle HTTP GET and POST Requests in Unity with C#?
Efficiently handle HTTP GET and POST requests in Unity C#
In Unity, making HTTP requests is a common task for various web-based applications. This article explores how to efficiently send HTTP GET and POST requests using C# in Unity.
GET request
To perform a GET request, use Unity’s UnityWebRequest as follows:
IEnumerator getRequest(string uri) { UnityWebRequest uwr = UnityWebRequest.Get(uri); yield return uwr.SendWebRequest(); if (uwr.isNetworkError) { // 处理网络错误 } else { // 处理响应 } }
POST request
Form data POST
To send form data in a POST request, create an instance of WWWForm:
WWWForm form = new WWWForm(); form.AddField("field1", "value1"); ... UnityWebRequest uwr = UnityWebRequest.Post(url, form);
JSON POST
To send JSON data, set the Content-Type header and use UploadHandlerRaw:
var uwr = new UnityWebRequest(url, "POST"); byte[] jsonToSend = Encoding.UTF8.GetBytes(json); uwr.uploadHandler = new UploadHandlerRaw(jsonToSend); uwr.SetRequestHeader("Content-Type", "application/json");
Multipart/Form Data POST
For multipart data, use MultipartFormDataSection and MultipartFormFileSection:
List<IMultipartFormSection> formData = new List<IMultipartFormSection>(); formData.Add(new MultipartFormDataSection("field1=value1")); formData.Add(new MultipartFormFileSection("file", "file.txt")); UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
Other HTTP methods
Similarly, for PUT, DELETE and other methods, use UnityWebRequest.Put, UnityWebRequest.Delete, etc.
This guide provides a comprehensive method for sending HTTP requests in Unity using C#, allowing you to effectively integrate network capabilities into your game or application.
The above is the detailed content of How to Efficiently Handle HTTP GET and POST Requests in Unity with C#?. For more information, please follow other related articles on the PHP Chinese website!

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