Efficiently handle HTTP GET and POST requests in Unity C#
In Unity, making HTTP requests is a common task for various web-based applications. This article explores how to efficiently send HTTP GET and POST requests using C# in Unity.
GET request
To perform a GET request, use Unity’s UnityWebRequest as follows:
<code class="language-csharp">IEnumerator getRequest(string uri) { UnityWebRequest uwr = UnityWebRequest.Get(uri); yield return uwr.SendWebRequest(); if (uwr.isNetworkError) { // 处理网络错误 } else { // 处理响应 } }</code>
POST request
Form data POST
To send form data in a POST request, create an instance of WWWForm:
<code class="language-csharp">WWWForm form = new WWWForm(); form.AddField("field1", "value1"); ... UnityWebRequest uwr = UnityWebRequest.Post(url, form);</code>
JSON POST
To send JSON data, set the Content-Type header and use UploadHandlerRaw:
<code class="language-csharp">var uwr = new UnityWebRequest(url, "POST"); byte[] jsonToSend = Encoding.UTF8.GetBytes(json); uwr.uploadHandler = new UploadHandlerRaw(jsonToSend); uwr.SetRequestHeader("Content-Type", "application/json");</code>
Multipart/Form Data POST
For multipart data, use MultipartFormDataSection and MultipartFormFileSection:
<code class="language-csharp">List<IMultipartFormSection> formData = new List<IMultipartFormSection>(); formData.Add(new MultipartFormDataSection("field1=value1")); formData.Add(new MultipartFormFileSection("file", "file.txt")); UnityWebRequest uwr = UnityWebRequest.Post(url, formData);</code>
Other HTTP methods
Similarly, for PUT, DELETE and other methods, use UnityWebRequest.Put, UnityWebRequest.Delete, etc.
This guide provides a comprehensive method for sending HTTP requests in Unity using C#, allowing you to effectively integrate network capabilities into your game or application.
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