POCO (plain old CLR object) and DTO (data transfer object): distinguish the difference between the two
In the field of programming, we often encounter the terms "POCO" and "DTO", but the relationship between them is easily misunderstood. This article delves into the basic differences between these two concepts.
What is POCO?
POCO, which is Plain Old CLR Object, follows the principles of object-oriented programming (OOP). It usually contains state (data) and behavior (methods). POCO originated from POJO (Plain Old Java Object), a term coined by Martin Fowler that advocates object design that is not overly affected by framework dependencies.
What is a DTO?
DTO, Data Transfer Object, has a specific purpose: transferring data between application layers. Its only responsibility is to carry state, without any accompanying behavior. DTOs are often used to transfer data between services, or when using patterns such as Model-View-Controller (MVC).
Key differences: methods and patterns
The key difference between POCOs and DTOs lies in their nature. POCO represents a programming method using traditional OOP techniques. DTO, on the other hand, is a design pattern specifically used for data exchange.
Practical Application
While POCOs can be used as DTOs, it is important to avoid the pitfall of creating an anemic domain model as a result. Anemic domain models lack the richness and complexity of their real-world counterparts because they are designed solely for data transfer rather than to represent the true structure of the business domain.
In complex applications, it is recommended to separate the domain POCO from the DTO. Domain-Driven Design (DDD) provides a framework for this separation, employing the concept of anti-corrosion layers to maintain the integrity of the domain model while promoting efficient data transfer through DTOs.
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