Can attributes be dynamically added, removed or modified in C#? This problem often arises when extending objects or custom behavior at runtime.
The System.ComponentModel.TypeDescriptor class provides a mechanism to add properties to types, properties, and object instances. However, these properties can only be accessed and used through the TypeDescriptor itself, limiting their usefulness for direct manipulation.
Unfortunately, directly modifying the value of a property at runtime is not possible in C#. Properties are statically defined at compile time and cannot be modified thereafter.
While adding and modifying properties at runtime is generally not feasible, there are other ways to achieve similar goals:
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