Performance comparison between LINQ and foreach
loops
While optimizing the performance of the Mesh Render Manager, a question arises: Do LINQ statements have a speed advantage over traditional foreach
loops?
Question:
I'm using a foreach
loop to group the meshes based on shader usage. Will using LINQ improve the performance of my application?
Answer:
Contrary to popular assumption, LINQ is not necessarily better than foreach
loops in terms of speed.
foreach
loops in preference because of their lower overhead. The above is the detailed content of LINQ vs. `foreach`: Does LINQ Speed Up Mesh Grouping in a Rendering Manager?. For more information, please follow other related articles on the PHP Chinese website!