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LINQ vs. `foreach`: Does LINQ Speed Up Mesh Grouping in a Rendering Manager?

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Release: 2025-01-21 04:36:09
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LINQ vs. `foreach`:  Does LINQ Speed Up Mesh Grouping in a Rendering Manager?

Performance comparison between LINQ and foreach loops

While optimizing the performance of the Mesh Render Manager, a question arises: Do LINQ statements have a speed advantage over traditional foreach loops?

Question:

I'm using a foreach loop to group the meshes based on shader usage. Will using LINQ improve the performance of my application?

Answer:

Contrary to popular assumption, LINQ is not necessarily better than foreach loops in terms of speed.

  • LINQ Overhead: LINQ introduces overhead due to its internal implementation using loops.
  • Performance considerations: If performance is critical, it is recommended to use foreach loops in preference because of their lower overhead.
  • Code readability and maintainability: LINQ is good at providing concise and easy-to-maintain code.

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