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How Can I Speed Up Bitmap Manipulation in C#?

Linda Hamilton
Release: 2025-01-21 13:41:09
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How Can I Speed Up Bitmap Manipulation in C#?

Boosting Bitmap Performance in C#

For applications demanding high image processing speeds, optimizing Bitmap pixel data manipulation is critical. While Bitmap.GetPixel() and Bitmap.SetPixel() suffice for simple tasks, handling large images or frequent modifications requires a more efficient approach.

Direct Pixel Data Access

Efficiently modifying individual pixels involves converting the Bitmap to a byte array. This is best achieved using LockBits or marshaling.

The LockBits Technique:

BitmapData.LockBits() provides a direct memory pointer to the pixel data, allowing for rapid access. However, this necessitates using unsafe code and explicitly locking the Bitmap. Example:

<code class="language-csharp">unsafe Image ThresholdUA(Image image, float thresh)
{
    Bitmap b = new Bitmap(image);
    BitmapData bData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, b.PixelFormat);

    byte bitsPerPixel = GetBitsPerPixel(bData.PixelFormat);
    byte* scan0 = (byte*)bData.Scan0.ToPointer();

    // Pixel manipulation loop using scan0 pointer...
}</code>
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Marshaling for Safe Access:

System.Runtime.InteropServices.Marshal.Copy() offers a safer alternative, transferring pixel data to a byte array without unsafe code. Here's how:

<code class="language-csharp">Image ThresholdMA(Image image, float thresh)
{
    Bitmap b = new Bitmap(image);
    BitmapData bData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, b.PixelFormat);

    byte bitsPerPixel = GetBitsPerPixel(bData.PixelFormat);
    int size = bData.Stride * bData.Height;
    byte[] data = new byte[size];

    System.Runtime.InteropServices.Marshal.Copy(bData.Scan0, data, 0, size);

    // Pixel manipulation loop using data array...
}</code>
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Performance Comparison:

LockBits generally outperforms marshaling due to its direct memory access. However, marshaling avoids unsafe code, making it preferable in certain contexts.

Conclusion:

Converting Bitmaps to byte arrays using LockBits or marshaling significantly improves pixel manipulation efficiency, especially for large or frequently processed images. Choose the method that best balances performance and code safety requirements.

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