Smite 2's Ra: A Versatile God for Multiple Roles
Some Smite 2 gods excel in a single area, becoming one-trick ponies. Ra, however, is a multifaceted god, offering damage, self-sustain, and support through healing and debuffs. This versatility makes him adaptable to various team compositions and roles.
Ra's Optimal Roles and Gameplay
Ra typically thrives in the Middle or Solo lane (Conquest mode). His effectiveness often depends on the jungler's support and team rotations, meaning he'll frequently operate independently for periods.
Damage, Self-Sustain, and Build Flexibility
Ra’s core strength lies in a blend of damage and self-preservation. His build can emphasize either aspect, but the combination remains consistent. His God Aspect, Thermotherapy, significantly impacts the damage/healing balance.
Celestial Beam: Area-of-Effect Damage
Celestial Beam is Ra's primary offensive tool, projecting a damaging light ray. Its effectiveness scales with Intelligence.
Optimal Use of Celestial Beam
This low-cost ability excels against minion waves, clearing them efficiently. While less effective against enemy gods, it can still hit multiple targets, making it useful for harassing retreating opponents or finishing off low-health enemies just outside basic attack range. However, it's easily dodged by attentive players.
Speed of Light: Movement Speed Buff
Speed of Light, Ra's passive, grants a movement speed buff (up to 15%) with each ability cast (stacks up to three times).
Mastering Speed of Light
This passive is crucial for survival and offensive maneuvers. Careful positioning and timing are essential to maximize its escape potential, especially since Ra lacks inherent mobility skills. It can also be used offensively to chase down retreating enemies, but overextension should be avoided.
Divine Light: Crowd Control and Damage
Divine Light applies a stacking slow effect, deals damage after a two-second delay, and blinds enemies upon explosion. Basic attacks during Divine Light's activation deal increased damage (Solar Rays), piercing through targets. These Solar Rays also count as abilities.
Effective Use of Divine Light
Divine Light is a powerful defensive and offensive tool. Its slow, blind, and Speed of Light synergy enhance survivability. Combined with basic attacks, it delivers significant damage, particularly effective with melee allies or minion support.
Solar Blessing: Healing and Protection
Solar Blessing is Ra's main healing ability, providing healing and protection within a radius. While the base healing is fixed, the damage per tick scales with Intelligence.
Maximizing Solar Blessing
While not a game-changer on its own, Solar Blessing provides crucial support in close fights and helps minions survive longer, giving you more time to attack towers. Combined with other abilities, it offers significant advantages.
Searing Pain: High-Damage Ultimate
Searing Pain, Ra's ultimate, delivers massive damage in a line, scaling with the enemy's health. It has a charge-up time, requiring careful aiming.
Strategic Use of Searing Pain
Searing Pain is an ideal finishing move due to its range and high damage output. It's also effective against minion waves, especially when pushing towers.
Thermotherapy God Aspect: Shifting to Support
Ra's Thermotherapy aspect shifts his focus towards support. It modifies Solar Blessing and Searing Pain, reducing their damage scaling but adding healing functionality. Solar Blessing becomes targetable on allies, and Searing Pain heals allies hit by the ability.
When to Use Thermotherapy
Thermotherapy is most effective when playing alongside allies for extended periods. It reduces solo laning effectiveness but significantly improves team synergy.
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