Castrum Meridianum: Conquering the Final Fantasy XIV Level 50 Dungeon
Castrum Meridianum is a challenging level 50 dungeon in Final Fantasy XIV, serving as the penultimate dungeon in the 2.0 A Realm Reborn Main Scenario Quest (MSQ). With Operation Archon underway, players must disable the Magitek barrier generator to pave the way to the Praetorium and the Ultimate Weapon.
Unlike many dungeons, Castrum Meridianum features extended cutscenes between encounters, which cannot be skipped to ensure all players experience the narrative. Remember this when joining via the Duty Finder. Let's examine each boss encounter, detailing attacks and mechanics.
Access to Castrum Meridianum is granted through the Main Scenario Quest, "Rock the Castrum," the second-to-last quest in the 2.0 A Realm Reborn storyline. Completing this quest unlocks the dungeon, accessible through the Duty Finder or its entrance in Northern Thanalan.
The first boss fight involves The Black Eft and several 8th Cohort soldiers. Soldiers primarily use auto-attacks and Fire spells. The Black Eft's key attacks include:
Attack Name | Type | Details |
---|---|---|
High-powered Magitek Ray | Line AoE | Untelegraphed AoE targeting the boss's front. Evade by moving to the sides or behind. |
Incendiary Support | Roomwide AoE | Four hits of damage to the entire party. Requires swift healing. |
Request Assistance | Summon | Spawns additional enemies (8th Cohort soldiers or Magitek Colossi). Focus fire and use AoE attacks. |
Magitek Cannon | AoE | Circular AoE near a random player. Simply move out of the affected area. |
The Black Eft repeats this attack pattern until defeated. Proceed east through the Disposal Chute after victory.
The second boss, Magitek Vanguard F-1, utilizes the following attacks:
Attack Name | Type | Details |
---|---|---|
Thermobaric Strike | Proximity AoE | AoE in a corner, dealing increased damage based on proximity. Move to the opposite side of the arena. |
Hypercharge | Circle/Ring AoE | Creates a circle and ring AoE with a safe space between. Position yourself in the safe zone. |
Cermet Drill | Tankbuster | High damage to the tank. Use defensive cooldowns. |
Overcharge | Conal AoE | Wide cone AoE inflicting Paralysis. Move outside the cone. |
Targeted Support | Circle AoEs | Multiple circular AoEs targeting players. Evade individually. |
This fight is relatively straightforward; consistently avoiding AoEs ensures success.
The final boss, Livia sas Junius, presents a more complex encounter with these attacks and mechanics:
Attack Name | Type | Details |
---|---|---|
Artificial Plasma | Roomwide AoE | Damage to all party members. Requires rapid AoE healing. |
Roundhouse | Circle AoE | Large AoE around Livia, used simultaneously with Discharge. |
Discharge | Circle AoEs | Multiple circular AoEs; stand in these to avoid Roundhouse, then move to a new safe zone. |
Aglaea Climb | Tankbuster | High damage to the tank. Use defensive cooldowns. |
Infinite Reach | Line AoEs | Livia dashes across the arena, creating line AoEs and Discharge AoEs. Careful positioning and movement are crucial. |
Angry Salamander | AoE | Follows Infinite Reach; multiple line AoEs in the center. |
Thermobaric Strike | Proximity AoEs | Two proximity AoEs on opposite sides, used with Stunning Sweep. |
Stunning Sweep | Circle AoE | AoE inflicting Paralysis, used with Discharge AoEs. Position near a proximity AoE initially, then move to a corner without one. |
On the second Thermobaric Strike, she combines it with Angry Salamander and four proximity AoEs. Avoid Angry Salamander's line AoEs and move to the center for minimal Thermobaric Strike damage.
Defeating Livia completes the dungeon and allows progression to the 2.0 quest, "The Ultimate Weapon."
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