Understanding Java Object-Oriented Programming (OOP)
This document provides a concise overview of Java's object-oriented programming (OOP) concepts.
What is Object-Oriented Programming (OOP)? OOP is a programming paradigm based on the concept of "objects," which contain data (fields) and code (methods) that operate on that data. It organizes software design around data and the methods that operate on that data.
What are the four main principles of OOP? The four main principles are:
Explain the concept of a class in Java. A class is a blueprint or template for creating objects. It defines the data (fields or attributes) and behavior (methods or functions) that objects of that class will have.
What is an object in Java? An object is an instance of a class. It's a concrete realization of the blueprint defined by the class. You create objects from classes.
What is encapsulation in Java? Encapsulation is the mechanism of bundling data (fields) and methods that operate on that data within a class, and controlling access to that data. It protects data integrity by preventing direct modification from outside the class.
How do you achieve encapsulation in Java? Encapsulation is achieved by declaring class fields as private
and providing public getter
and setter
methods to access and modify them.
What is the purpose of getter and setter methods? Getter methods (get...()
) provide read-only access to private fields, while setter methods (set...()
) provide controlled write access, allowing you to validate data before modification.
Explain the concept of access modifiers. Access modifiers (e.g., public
, private
, protected
, default
) control the visibility and accessibility of class members (fields and methods) from other parts of the program.
What is inheritance in Java? Inheritance is a mechanism where one class (subclass or child class) acquires the properties and behaviors of another class (superclass or parent class). This promotes code reusability and establishes a hierarchical relationship between classes.
How does inheritance promote code reusability? Inheritance promotes code reusability by allowing subclasses to inherit and reuse code from their superclasses. Subclasses can extend or override inherited methods to add or modify functionality without rewriting the entire code.
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