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The Sims 4: How To Cure Illness

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Release: 2025-01-23 02:20:11
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In The Sims 4, maintaining your Sims' health is crucial. As you play, you might notice your Sims feeling unwell, especially if you own many Expansion or Game Packs. While medical facilities are limited, several methods can cure your Sims' ailments, but first, you must diagnose the problem.

The Sims 4: How To Cure Illness

Can Sims Get Sick?

The Sims 4: How To Cure Illness

Sims are susceptible to various illnesses and conditions. Monitor their moodlets to track their health. If you have The Sims 4: Cats & Dogs, your pets can also fall ill.

Nausea and vomiting can result from morning sickness (during pregnancy) or consuming spoiled food. Prone Sims might also experience nausea from other events, including privacy violations or handling frogs. Base Game includes nausea, while DLC expands the range of health issues.

The Sims 4: Seasons increases the likelihood of illness during wet and cold weather, so watch for winter colds.

Illnesses in The Sims 4: Get to Work

The Sims 4: Get to Work introduces most of the game's illnesses. Symptoms manifest as temporary moodlets:

Moodlet Emotion
Giggly Playful
Dizzy Dazed
Delirious Dazed
Feverish Uncomfortable
Headachy Uncomfortable
Scratchy Uncomfortable
Stuffed Up Uncomfortable

The "Nauseous" moodlet (in Get to Work) differs from the base game's "Nauseated" moodlet. Note the icon and spelling to determine if medicine is needed; a medicine bottle icon indicates the need for medication.

These moodlets provide a 1 or 2 buff, lasting three to four hours. Untreated, they may recur.

The Sims 4: How To Cure Illness

Unusual skin patterns (e.g., pink tiger stripes) also signal illness. Fortunately, these illnesses aren't fatal, though inconvenient. While diseases have specific names in the Doctor career, moodlets don't reflect these names; focus on symptoms.

Food Poisoning from Dine Out

Dining out (Dine Out) carries the risk of food poisoning.

The Sims 4: How To Cure Illness

Food poisoning causes nausea and potential bathroom rushes. A bush (from Get Together, Jungle Adventure, or Werewolves) also serves as a toilet substitute. Food poisoning requires no cure; it resolves naturally. Reporting it can provide a financial bonus via a Sim's phone.

Poisoning in Selvadorada (Jungle Adventure)

Jungle Adventure introduces various hazards, including bee stings, spider bites, and potentially fatal poisoning.

The Sims 4: How To Cure Illness

Severe jungle illness usually indicates poisoning. The moodlet progression is:

Moodlet Emotion Intensity Duration
Feeling Icky Dazed 1 12 Hours
Poisoned! Dazed 6 12 Hours
Overwhelmingly Poisoned Dazed 10 8 Hours

Prior moodlets (spider bites, plasma bat attacks) may precede "Feeling Icky," suggesting the need for an antidote.

Rabid Rodent Fever (My First Pet Stuff)

Similar to Guinea Pig Disease in previous Sims games, Rabid Rodent Fever (My First Pet Stuff) is a potentially fatal disease. A dirty rodent enclosure increases the risk of infection after a bite. The moodlet progression is:

Moodlet Emotion Intensity Duration
Bite-Sized Bite Tense 1 2 Hours
Feeling Fuzzy Uncomfortable 1 23 Hours
Fuzzy Fever Uncomfortable 2 23 Hours
Rabid Rodent Fever Dazed 2 23 Hours

Werebies (Werewolves)

Werewolves introduces Werebies, a rabies-like illness contracted through werewolf attacks, sewer exploration (Moonwood Mill), or werewolf bites. Moodlets include:

Moodlet Emotion Intensity Duration
Werebies Anger 3 4 Hours
Advanced Werebies Tense 3 20 Hours
Insatiable Hunger Uncomfortable 2 4 Hours

Medical Care

The Sims 4: How To Cure Illness

While a hospital exists in Willow Creek and doctors are present in Get to Work, Sims cannot visit for illness treatment; home remedies are necessary. Hospital visits are limited to labor or the Doctor career. Cats & Dogs allows veterinary care for pets, including health boosts from clinic vending machines.

Curing Illness

The Sims 4: How To Cure Illness

Treatment varies by illness. (Table omitted due to its repetitive nature and lack of specific cure information in the original text).

Post-Treatment

Successful treatment removes negative moodlets. Get to Work illnesses result in either "Medicated 1 Energised" (after medicine use) or "Combating a Cold 1 Happy" (after natural remedies). Natural remedies have no negative side effects.

The Sims 4: How To Cure Illness

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