Understanding the Stride Requirement in System.Drawing.Bitmap
The stride
parameter within the System.Drawing.Bitmap
constructor necessitates being a multiple of 4. This constraint originates from the architectural design of older CPUs.
Early CPU architectures optimized bitmap processing by reading pixels in 32-bit chunks, ensuring alignment with the beginning of each scanline. This alignment, a multiple of 4 bytes, was crucial for performance. Any misalignment resulted in significant performance penalties.
Although modern CPUs are less sensitive to this alignment issue, maintaining the stride-as-multiple-of-4 requirement ensures backward compatibility.
Calculating the Correct Stride
To prevent problems with incorrectly sized strides, dynamically calculate the necessary stride based on the image's format and width:
<code class="language-csharp">int bitsPerPixel = ((int)format & 0xff00) >> 8; int bytesPerPixel = (bitsPerPixel + 7) / 8; int stride = 4 * ((width * bytesPerPixel + 3) / 4);</code>
This calculation guarantees a stride that's a multiple of 4, ensuring optimal compatibility and performance across various CPU architectures.
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