


Why Must the Stride Parameter in System.Drawing.Bitmap's Constructor Be a Multiple of 4?
Understanding the stride
Parameter in System.Drawing.Bitmap
's Constructor
The System.Drawing.Bitmap
constructor requires the stride
parameter to be a multiple of 4. This seemingly arbitrary constraint stems from historical optimization techniques and ensures compatibility across various systems.
The stride
value specifies the number of bytes between consecutive rows (scan lines) in the image's pixel data. This is crucial for how the image data is stored and accessed in memory.
Early CPU architectures commonly used 32-bit data processing. For optimal performance, accessing data aligned to 32-bit boundaries was essential. A stride that's a multiple of 4 bytes (32 bits / 8 bits/byte = 4 bytes) guarantees this alignment. This eliminated the need for computationally expensive data realignment during image processing.
Although modern CPUs are far more flexible in their memory access, the System.Drawing.Bitmap
constructor retains the multiple-of-4 requirement for backward compatibility. This ensures consistent behavior across different systems and applications, even those built for older architectures.
To correctly calculate a suitable stride
value, especially when dealing with images that don't naturally align to this constraint, use the following formula:
<code>stride = 4 * ((width * bytesPerPixel + 3) / 4);</code>
This formula guarantees a stride that's a multiple of 4, ensuring proper alignment and preventing potential compatibility issues. By adhering to this convention, developers maintain consistent and efficient bitmap handling across a wider range of systems.
The above is the detailed content of Why Must the Stride Parameter in System.Drawing.Bitmap's Constructor Be a Multiple of 4?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



C language data structure: The data representation of the tree and graph is a hierarchical data structure consisting of nodes. Each node contains a data element and a pointer to its child nodes. The binary tree is a special type of tree. Each node has at most two child nodes. The data represents structTreeNode{intdata;structTreeNode*left;structTreeNode*right;}; Operation creates a tree traversal tree (predecision, in-order, and later order) search tree insertion node deletes node graph is a collection of data structures, where elements are vertices, and they can be connected together through edges with right or unrighted data representing neighbors.

This article explains the C Standard Template Library (STL), focusing on its core components: containers, iterators, algorithms, and functors. It details how these interact to enable generic programming, improving code efficiency and readability t

This article details efficient STL algorithm usage in C . It emphasizes data structure choice (vectors vs. lists), algorithm complexity analysis (e.g., std::sort vs. std::partial_sort), iterator usage, and parallel execution. Common pitfalls like

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

This article details effective exception handling in C , covering try, catch, and throw mechanics. It emphasizes best practices like RAII, avoiding unnecessary catch blocks, and logging exceptions for robust code. The article also addresses perf

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and
