Runtime Method Behavior Modification in C#
This article explores techniques for dynamically altering the execution flow of C# methods at runtime, enabling the injection of code before and after method execution. The solution leverages the Harmony library.
Harmony, a powerful open-source library, simplifies runtime method manipulation in C#. It replaces original methods with proxy methods, strategically inserting custom code sequences. This allows developers to add new features or modify existing ones without recompiling.
Implementation Details:
Harmony employs a combination of dynamic method generation and assembly modifications. It creates proxy methods for each target method, generating Intermediate Language (IL) code that calls user-defined methods at precise points during execution.
Code Example:
Let's examine a sample method:
<code class="language-csharp">public class SomeGameClass { public int DoSomething() { // Original method logic return 0; } }</code>
Using Harmony's attribute-based patching:
<code class="language-csharp">using HarmonyLib; [HarmonyPatch(typeof(SomeGameClass))] [HarmonyPatch("DoSomething")] class Patch { static void Prefix() { // Code executed before the original method } static void Postfix(ref int __result) { // Code executed after the original method, __result is the return value } }</code>
Alternatively, manual patching using reflection:
<code class="language-csharp">using HarmonyLib; using System.Reflection; Harmony harmony = new Harmony("mymod"); harmony.Patch( typeof(SomeGameClass).GetMethod("DoSomething"), new HarmonyMethod(typeof(Patch).GetMethod("Prefix")), new HarmonyMethod(typeof(Patch).GetMethod("Postfix")) );</code>
Summary:
Harmony offers a robust solution for dynamic method enhancement in C#, particularly valuable for game development and plugin creation. Its clear documentation and intuitive API facilitate seamless method customization, enabling developers to adapt and extend applications efficiently.
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