Understanding Random Number Generation in C# and Avoiding Sequence Repetition
This article addresses a common issue in C#: multiple instances of the Random
class generating identical random number sequences. The Random
class, while designed for generating seemingly unpredictable numbers, relies on a seed value for its internal algorithm. If multiple Random
objects are created in quick succession, they often receive similar seed values (often based on the system clock), resulting in identical output sequences.
The Problem: Multiple Random
Instances
Creating a new Random
instance for each object needing random numbers is the root cause. Because the seed values are close together, the generated sequences are nearly identical.
The Solution: A Single, Shared Random
Instance
The solution is straightforward: create a single Random
instance and share it among all objects requiring random numbers. This ensures that each object draws from the same, evolving sequence, preventing the repetition problem.
Here's how to implement this using a static member:
<code class="language-csharp">class A { private static readonly Random rnd = new Random(); // Static, read-only instance public void Count() { int r1 = rnd.Next(-1, 1); int r2 = rnd.Next(-1, 1); } } class B { List<A> listOfA = new List<A>(); public void DoSomething() { foreach (A aClass in listOfA) { aClass.Count(); } } }</code>
By using a static readonly
field, we ensure a single Random
instance is created once and shared across all instances of class A
. This eliminates the risk of duplicate seed values and guarantees unique random number sequences for each call to rnd.Next()
. This approach produces truly random and distinct sequences for each A
object.
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