Understanding C# P/Invoke Calling Convention Conflicts: Cdecl vs. Stdcall
Platform Invoke (P/Invoke) bridges managed (C#) and unmanaged (e.g., C ) code. However, discrepancies in calling conventions can cause interoperability issues.
The Source of the Problem
The conflict stems from differing calling convention handling between C and the default P/Invoke settings in C#.
__stdcall
convention. The called function (callee
) is responsible for stack cleanup.CallingConvention.Winapi
, which, on Windows, is equivalent to __stdcall
.Key Calling Convention Differences:
The core differences lie in:
__stdcall
in C versus CallingConvention.Winapi
(or CallingConvention.Stdcall
) in C#.__cdecl
(often used in C) requires the calling function (caller
) to clean the stack; __stdcall
assigns this to the callee
.Incorrect P/Invoke Declaration Example:
An incorrect C# declaration might use CallingConvention.Cdecl
when the C function uses __stdcall
. This leads to stack corruption and runtime errors.
The Correct C# Declaration:
To ensure compatibility, the C# DllImport
attribute must match the C function's convention:
<code class="language-csharp">[DllImport("CPlusPlus.dll", ExactSpelling = true, SetLastError = true, CallingConvention = CallingConvention.Winapi)] private static extern int InvokedFunction(IntPtr intArg);</code>
Preventing Convention Mismatches:
Always confirm the unmanaged function's calling convention and mirror it precisely in your C# DllImport
declaration. Consult Microsoft's documentation for detailed information on supported calling conventions.
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