Smite 2 offers a diverse range of game modes beyond the core MOBA experience. Let's explore the options:
Conquest: The quintessential MOBA experience.
- Two teams of five players battle across three lanes, with a jungle area separating them.
- The objective: Destroy the enemy Titan by pushing through lanes, destroying towers and a Phoenix.
- Five distinct roles (Carry, Support, Mid-Lane, Solo, Jungler) demand strategic team composition. See the table below for role descriptions.
Role |
Purpose |
Carry |
High damage dealer in the Duo lane (with Support), crucial for late-game victories. |
Support |
Protects the Carry in the Duo lane, ensuring their survival. |
Mid-Lane |
Solo player in the middle lane, requiring self-sufficiency and map awareness for rotations. |
Solo |
Solo player in the right lane, needing versatility and strong 1v1 skills. |
Jungler |
Roams the jungle, providing buffs and ambushing enemies. |
Conquest offers both Normal (casual) and Ranked (competitive) playlists. Ranked requires access to 12 Gods to ensure sufficient choices after picks and bans. You can also practice against AI opponents.
Arena: A simplified, fast-paced battle.
- Two teams of five players fight on an open battlefield with one portal per side.
- Reduce the enemy score by killing enemies or leading minions into your portal.
- Focuses on combat skills rather than strategic depth. AI and tutorial modes are available.
Joust: A balanced blend of Conquest and Arena.
- Two teams of three players compete on a single lane map with a jungle area.
- Features towers, a Phoenix, and a Titan, similar to Conquest, but with a faster pace and more frequent team fights. AI mode available.
Assault: A team deathmatch-style mode.
- Two teams of five players battle on a single lane map (no jungle).
- Players are randomly assigned Gods, providing a good way to learn different God mechanics.
Duel: A 1v1 showdown.
- One-on-one combat on a single-lane map with a small jungle area.
- Excellent for mastering individual God skills and strategic combat.
Practice: A training ground.
- Allows players to test different Gods, builds, and strategies against AI targets without competitive pressure. Level 20 is automatically granted, and cooldowns are removed.
Custom: Create your own matches.
- Host matches with various settings, including picks and bans, and the option to include AI opponents. Open or private lobbies available, with spectator slots.
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