Smite 2 offers a diverse range of game modes beyond the core MOBA experience. Let's explore the options:
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Conquest: The quintessential MOBA experience.
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- Two teams of five players battle across three lanes, with a jungle area separating them.
- The objective: Destroy the enemy Titan by pushing through lanes, destroying towers and a Phoenix.
- Five distinct roles (Carry, Support, Mid-Lane, Solo, Jungler) demand strategic team composition. See the table below for role descriptions.
Role |
Purpose |
Carry |
High damage dealer in the Duo lane (with Support), crucial for late-game victories. |
Support |
Protects the Carry in the Duo lane, ensuring their survival. |
Mid-Lane |
Solo player in the middle lane, requiring self-sufficiency and map awareness for rotations. |
Solo |
Solo player in the right lane, needing versatility and strong 1v1 skills. |
Jungler |
Roams the jungle, providing buffs and ambushing enemies. |
Conquest offers both Normal (casual) and Ranked (competitive) playlists. Ranked requires access to 12 Gods to ensure sufficient choices after picks and bans. You can also practice against AI opponents.
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Arena: A simplified, fast-paced battle.
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- Two teams of five players fight on an open battlefield with one portal per side.
- Reduce the enemy score by killing enemies or leading minions into your portal.
- Focuses on combat skills rather than strategic depth. AI and tutorial modes are available.
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Joust: A balanced blend of Conquest and Arena.
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- Two teams of three players compete on a single lane map with a jungle area.
- Features towers, a Phoenix, and a Titan, similar to Conquest, but with a faster pace and more frequent team fights. AI mode available.
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Assault: A team deathmatch-style mode.
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- Two teams of five players battle on a single lane map (no jungle).
- Players are randomly assigned Gods, providing a good way to learn different God mechanics.
Duel: A 1v1 showdown.
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- One-on-one combat on a single-lane map with a small jungle area.
- Excellent for mastering individual God skills and strategic combat.
Practice: A training ground.
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- Allows players to test different Gods, builds, and strategies against AI targets without competitive pressure. Level 20 is automatically granted, and cooldowns are removed.
Custom: Create your own matches.
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- Host matches with various settings, including picks and bans, and the option to include AI opponents. Open or private lobbies available, with spectator slots.
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