In high-performance Go applications, excessive memory allocation and deallocation can seriously affect performance, putting unnecessary pressure on the garbage collector (GC), resulting in increased latency and reduced efficiency. This article will introduce how to use object reuse technology and the sync.Pool
feature to reduce GC pressure.
This article was inspired by a LinkedIn post by Branko Pitulic, which highlighted the importance of optimizing memory usage in Go applications.
Go’s garbage collector is responsible for automatic memory management. However, when an application allocates and frees memory frequently (especially on the heap), the GC has to work harder, resulting in:
The goal is to reduce the number of objects allocated on the heap by promoting memory reuse.
Reuse objects whenever possible instead of creating new ones. A common pattern is to reuse slices and arrays.
<code class="language-go">func process() []byte { return make([]byte, 1024) // 每次都创建一个新的切片。 }</code>
<code class="language-go">var buffer = make([]byte, 1024) func process() []byte { return buffer // 重用现有的切片。 }</code>
Note: This approach works well in non-concurrent contexts where reuse is safe.
sync.Pool
sync
package provides the Pool
type, which is an efficient object pool structure that enables reuse, thereby reducing memory allocation on the heap.
sync.Pool
works: <code class="language-go">package main import ( "fmt" "sync" ) func main() { // 创建一个对象池。 pool := sync.Pool{ New: func() any { return make([]byte, 1024) // 创建一个新的1KB切片。 }, } // 从池中检索一个对象。 buffer := pool.Get().([]byte) fmt.Printf("Buffer length: %d\n", len(buffer)) // 通过将对象放回池中来重用它。 pool.Put(buffer) // 从池中检索另一个对象。 reusedBuffer := pool.Get().([]byte) fmt.Printf("Reused buffer length: %d\n", len(reusedBuffer)) }</code>
In this example:
New
to initialize the object. sync.Pool
Get
Use to return the object to the pool for supply. Put
sync.Pool
Lightweight objects: Ponds are very suitable for small or medium -sized objects. For large objects, the storage cost may exceed the income. sync.Pool
Avoid excessive use of the pool: New
<.> 4. Common cases
can help.
<code class="language-go">func process() []byte { return make([]byte, 1024) // 每次都创建一个新的切片。 }</code>
sync.Pool
<code class="language-go">var buffer = make([]byte, 1024) func process() []byte { return buffer // 重用现有的切片。 }</code>
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