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Which is the Optimal Approach for Incrementing a Shared Integer Counter Across Multiple Threads: `lock`, `Interlocked`, or `volatile`?

Linda Hamilton
Release: 2025-01-27 10:51:13
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Which is the Optimal Approach for Incrementing a Shared Integer Counter Across Multiple Threads: `lock`, `Interlocked`, or `volatile`?

operation, statement and Interlocked field comparison lock volatile Question:

Assume that a class contains a public type of counter field, which is accessed by multiple threads and only increases or reduced operations. Which method is the best way to increase this field, why?

int

  • lock(this.locker) this.counter ; Change the counter decoration of the counter to
  • .
  • Interlocked.Increment(ref this.counter);
  • Answer:
  • public volatile
  • worst (not feasible):

Change the counter decoration of the counter to

Only using fields cannot guarantee thread security. Although to ensure that multiple CPUs access the same data at the same time, it cannot prevent the interlacing of reading and writing operations, which may cause errors.

    times:
  • public volatile

volatile volatile The statement provides thread security by preventing other threads from performing the code of the protection field. However, the lock is relatively slow and may unnecessary to block other threads.

Best:

  • lock(this.locker) this.counter ;
  • The operation is atom and thread is safe, providing the most effective and reliable method for modifying shared data. They perform reading, incremental and writing operations with one -time operation without locking.

lock Comparison of operation and

field:

The operation of the operation performed in the execution of a complete fence is used to prevent multiple CPUs from sorting.

Fields are placed around the semi -fence only around their operations, so they will not prevent re -sorting. Therefore, for the concurrent modification of the shared data, the
    operation should be used; for the scene where the writer never reads and the reader is never written into the atomic value, the
  • field is applicable. Interlocked.Increment(ref this.counter);

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