The in -depth comparison of const and readonly in the cONST and Readonly
In C#, programmers can use two ways to define constant:
and. Although they are all used to declare non -variables, the subtle differences determine their applicable scenarios. const
readonly
The field must be initialized with constant value when declaration. They are static, and they can be accessed by grammar. It is important that "embedded" into the code when compiling, which means that modifying the values in the source code will not affect the reactive assembly reward.
const
ClassName.ConstantName
const
Different from , the
Precautions
Understanding these subtle differences can help guide the choice of const
and readonly
. readonly
If you are convinced that a certain value will never change, please use . This ensures that the value is "embedded" into the code, reducing the risk of errors during runtime.
If you have a value that may change or depend on running conditions, please use. This allows updates without re -compilation of dependencies. const
readonly
const
If the assembly B references the assembly A and use the value of the readonly
The reference to the memory position in the assembly A will be retained, and the changes to the value of the value will immediately be available to the assembly set B without re -compilation.
<code class="language-csharp">public class ConstantVsReadOnly { public const int I_CONST_VALUE = 2; public readonly int I_RO_VALUE; public ConstantVsReadOnly() { I_RO_VALUE = 3; } }</code>
provide a complementary mechanism for defining the immutable value in C#. By understanding their subtle differences, developers can make wise decisions to ensure code efficiency and flexibility. ConstantVsReadOnly
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