Why Isn't My Unity C# Script Getting Autocomplete in Visual Studio?
When editing Unity C#script in Visual Studio, the automatic complementary function should be able to intelligently provide unity -related code recommendations. However, if this function is lacking, it needs to be eliminated and repaired.
The reason for the lack of automatic completion
The project type does not match:
The script is marked as a "miscellaneous file" instead of the project name, which indicates that the script is opened from an external folder, or Visual Studio is in a activity state when the unity collapses.- Visual Studio Tools for Unity: This tool is used to promote the connection between Unity and Visual Studio to achieve correct automatic completion. Please verify whether it has been installed. Temporary connection problem:
- Unity and Visual Studio may temporarily lose the connection, resulting in a lack of automatic completion function. Script creation interruption: Create a script from Unity and open it prematurely may cause automatic complementary function errors.
- Solution
- Part 1: Install and configure Visual Studio Tools for Unity
From here Installation tools.
In Unity, the Visual Studio is configured to an external script editor (editor → premiere → external tools).Part 2: Make sure the correct project configuration
- In Visual Studio, under the tool → option → Unity tools → miscellaneous items, enable "Show the Connection icon" for project tracking. Click the connection icon in Visual Studio and select the Unity instance to establish a connection.
Re -import projects in Unity (resources → re -import all).
- Open the project in Visual Studio (Resources → Open the C#project).
- Part 4: Include the script in the project
In Visual Studio, click "Show All Files" to view all project files.
- Right -click the script that lacks the automatic completion function, and then select "Including it in the project".
- Part 5: Delete and re -generate the Visual Studio file
Turn off Visual Studio.
In the project directory, delete all the generated Visual Studio files (.csproj, .ser, .sln).- Double -click the script in Unity to re -generate the Visual Studio file and re -open the project.
- Part 6: Solve errors related to the target framework
From Here
Install the Nuget package manager.- Restart Visual Studio.
- Part 7: Make sure the project loads
- In the solution resource manager, verify whether all items are visible.
- If any file is missing, right -click "Solution (#个
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