Unity Autocomplete Not Working in Visual Studio: How Can I Fix It?
When editing the Unity script in Visual Studio, it is expected to automatically complete the Unity -related code. However, sometimes this function is missing. This article aims to solve this problem and provide detailed solutions.
Question: Automatically complete the lack of
When you type Unity -related code in Visual Studio, the problem will appear, but the menu will not appear automatically, as shown in a given video example. The "miscellaneous file" message next to the script name can identify this problem.
Reason:
Open the script from the folder outside the Unity editor
Unity collapsed when Visual Studio opened- Unity restart without re -connection to Visual Studio
- Lack of Visual Studio Tools for Unity
- Create a script
- Solution:
Install or reinstall Visual Studio Tools for Unity.
The Visual Studio is set to an outer script editor in the Unity premiere.
- Repair scheme II (miscellaneous file):
- Make sure that the Visual Studio Tools For Unity settings have been enabled.
Use the connection icon in Visual Studio to connect to the Unity instance. Create a new C#file in Unity to verify whether it will open without the "miscellaneous" label.
- Repair Plan 3:
- Re -import projects in Unity.
Repair Plan 4:
- Right -click and select "Including in the project" to include any script that is missing automatically into the project.
- Turn off Visual Studio and delete the following files from the project directory:
.USER <.> .sln <.>
-
Re -open the script from Unity to generate a new Visual Studio file.
- Repair scheme 6 ("GetreFerentArtaStargetFrameworktask" error):
- Install the Nuget package manager.
Restart Visual Studio. -
If necessary, click and select "Load Project" by right -click to ensure that all projects have been loaded into the solution resource manager.
- By following these steps, the automatic completion function should be restored to edit the Unity script efficiently and conveniently in Visual Studio.
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