Accessing Resources in Unity HoloLens Applications
Efficiently managing resources within your Unity HoloLens application is critical. This guide addresses common issues encountered when accessing assets from the Resources
folder during HoloLens deployment.
Challenge: Directly accessing resources in a HoloLens build often produces unexpected errors.
Solution: The recommended approach is to utilize Resources.Load()
. Avoid methods like StreamReader
or File
for HoloLens resource access. Follow these best practices:
Resources
folder within your Assets
folder. Do not include the file extension./
) in your paths; backslashes will fail.typeof(Type)
. For example, use typeof(AudioClip)
for sound files.Supported Resource Types:
The Resources
folder supports a variety of asset types:
TextAsset
AudioClip
Texture2D
Sprite
Sprite[]
VideoClip
GameObject
Mesh
Text File Access Example:
<code class="language-C#">TextAsset txtAsset = (TextAsset)Resources.Load("textfile", typeof(TextAsset)); string textFileContent = txtAsset.text;</code>
Important Considerations:
Resources
folder using forward slashes to delineate directory levels.The above is the detailed content of How Do I Access Resources from the Resources Folder in a Unity HoloLens Application?. For more information, please follow other related articles on the PHP Chinese website!