Accessing Resources in Unity for HoloLens Applications
Developing for HoloLens requires a specific approach to accessing files within Unity's Resources folder. Standard methods like File
and StreamReader
are often ineffective. The recommended method is using Resources.Load
.
Resources.Load
takes two arguments:
TextAsset
, Texture2D
, AudioClip
, GameObject
, Mesh
).Here's how to load various resource types:
For Text, Images, and Audio:
TextAsset textAsset = Resources.Load<TextAsset>("textfile"); Texture2D texture = Resources.Load<Texture2D>("textureFile"); AudioClip audioClip = Resources.Load<AudioClip>("soundFile");
For Game Objects and Meshes:
GameObject prefab = Resources.Load<GameObject>("shipPrefab"); Mesh mesh = Resources.Load<Mesh>("yourModelFileName");
Important Considerations:
/
) as path separators, even on Windows.Resources.LoadAsync
. This prevents blocking the main thread.By adhering to these guidelines, you can seamlessly integrate resources from your Unity project's Resources folder into your HoloLens applications.
The above is the detailed content of How to Access Files in Unity's Resources Folder for HoloLens Development?. For more information, please follow other related articles on the PHP Chinese website!