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How to Access Files in Unity's Resources Folder for HoloLens Development?

Barbara Streisand
Release: 2025-01-28 19:16:38
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How to Access Files in Unity's Resources Folder for HoloLens Development?

Accessing Resources in Unity for HoloLens Applications

Developing for HoloLens requires a specific approach to accessing files within Unity's Resources folder. Standard methods like File and StreamReader are often ineffective. The recommended method is using Resources.Load.

Resources.Load takes two arguments:

  1. The relative path to the resource (within the Resources folder). Do not include the file extension.
  2. The type of the resource (e.g., TextAsset, Texture2D, AudioClip, GameObject, Mesh).

Here's how to load various resource types:

For Text, Images, and Audio:

TextAsset textAsset = Resources.Load<TextAsset>("textfile");
Texture2D texture = Resources.Load<Texture2D>("textureFile");
AudioClip audioClip = Resources.Load<AudioClip>("soundFile");
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For Game Objects and Meshes:

GameObject prefab = Resources.Load<GameObject>("shipPrefab");
Mesh mesh = Resources.Load<Mesh>("yourModelFileName");
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Important Considerations:

  • Use forward slashes (/) as path separators, even on Windows.
  • For asynchronous loading (recommended for larger assets), use Resources.LoadAsync. This prevents blocking the main thread.

By adhering to these guidelines, you can seamlessly integrate resources from your Unity project's Resources folder into your HoloLens applications.

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