In Tails of Iron 2: Whiskers of Winter, the quest "A Whisker Away" offers a pivotal shift in the fight against the Darkwings. This mission introduces a new faction and area, the White Whiskers, expanding the game's world. While not as devastated as Winter's Edge, the White Whiskers face an imminent Darkwing assault.
Helping the White Whiskers:
After completing "Top Notch Gear" and upgrading your Smithy, Grey Ears will request your assistance in eliminating a bat encampment. Along the way, Robin of Longtail will offer his support.
Fast travel to the newly accessible White Whiskers area (northeastern map). Follow the path to The Warren and speak with the village elder to learn the bat camp's location.
Eliminate the bats, including a heavily armored Brute. Utilize the environment; vault off the cliff wall to reach otherwise inaccessible areas.
Conquering Captain Barrog:
Defeat the initial wave of bats before facing Captain Barrog, whose attacks are telegraphed. Use Arlo's roll to evade attacks, then counter. Elemental attacks (Electric or Ice) can effectively immobilize him. After defeating Barrog and a Bat Rider (weak to Fire), warn the White Whiskers of the impending Darkwing attack.
Unfortunately, a bat attack kills the elder upon your return. Repel the bats and escape to the docks, dealing with remaining survivors before returning to Winter's Edge.
Quest Rewards:
Completing "A Whisker Away" rewards you with: 25 Gold, and various Darkwing materials (Ears, Fangs, Snouts, Claws, Fur, Wing Tips). However, the Darkwing threat persists, setting the stage for the next quest, "The Beasts of White Whiskers."
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