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How to Localize Resources in a C# Class Library Using .resx Files?

Patricia Arquette
Release: 2025-01-29 19:06:10
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How to Localize Resources in a C# Class Library Using .resx Files?

Realize the localization of resources in C#

Question:

Although there are many localization methods, the expected functions are still impossible. The problem appears in the class library. The goal is to create the .ReSX

file, which returns the corresponding value according to the thread regional. How can we achieve this goal?

Answer:

<.> 1. Add resource files:

Right -click the project "Properties", select "Add -& GT; New Items ...", and then select "Resource File" and name it "Strings.Resx". This will be used as the default resource file.

<.> 2. Define string resources:

In the .ReSX

file, create a string resource with meaningful names (for example, the name "Hello", and the value is "Hello"). Save resource files.

<.> 3. Add system reference:

The reference to the following naming space:

System.threading

System.globalization

<.> 4. Code example:

  • Execute the following code to print "Hello" to the console:
  • <.> 5. Create other resource documents (optional):

In order to achieve localization of different languages, other resource documents can be created using specific language code (for example, French is "strings.fr.resx"). Add the same string resource, but use the translated value.

<.> 6. Operation CurrenTuiculture:

<code class="language-csharp">Console.WriteLine(Properties.strings.Hello);</code>
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To switch localized resources, please use the following code:

<.> 7. Return mechanism:

If you cannot find a specific regional resource file, the system will return to the default resource file or a more common resource file.

<.> 8. Fine granularity localization:

Create resource files for specific language areas (for example, French French is "Strings.fr-Fr.R.R.R.RESX"). Add resources to the unique string in this area, and the shared string can be retained in more common resource files (e.g. "Strings.fr.resx").

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