Conquering the Dead End Butcher, Zenless Zone Zero's first major boss, can be a significant hurdle for under-equipped players. This guide details strategies and team compositions to consistently defeat this formidable foe. The fight unfolds across two phases, each presenting unique challenges.
Phase One Attacks:
This initial phase serves as a warm-up, with the boss significantly increasing its aggression and damage in phase two. While some attacks carry over, mastering phase one doesn't guarantee phase two success.
Attack | Parryable? | Description | Counter Strategy |
---|---|---|---|
Jumping Thrust and Sweep | 1st hit | Jumps across the arena, thrusts spear, then sweeps. | Parry the first hit or dodge to the side/behind; requires a double dodge if close to the sweep. |
Three Hit Combo and Slam | 1st hit | Two spear swings, energy charge, ground slam explosion. | Parry the first hit, dodge the remaining hits, or dodge away entirely. |
Spinning Four-Hit Combo | 1st & 3rd | Spear swing, vertical/horizontal spin (two hits). | Parry the first and third hits, or dodge at least twice due to forward momentum. |
Stomp | Yes | Left leg stomp. | Dodge or parry; small AoE. |
Phase Two Attacks:
Phase two dramatically increases difficulty, with harder-hitting, faster attacks and a broader range.
Attack | Parryable/Dodgeable? | Description | Counter Strategy |
---|---|---|---|
Jumping Slam | Dodgeable | Jumps across the arena, slamming down. | Dodge directly towards the boss to avoid the impact. |
Charge and Claws | Charge: Yes/No, Claws: No | Charges, then swipes with claws. | Double dodge to either side. |
Six-hit Ground Swipe Combo | 1st, 3rd, 5th | Multi-part combo starting with an upper-right arm swipe. | Parry three hits or dodge to the side. |
Seven-hit Slam Combo | 1st, 4th, 6th | Six slams, followed by a spinning seventh slam. | Get behind the boss or dodge away; significant tracking on each slam. |
Two-handed Stab & Combo | 1st & 2nd | Two-handed stab, claw swipe, spin, explosive slam. | Parry first two hits, then dodge behind the boss, or dodge in circles. |
Three Slams into Explosion | 1st hit | Three slams, followed by an explosive final slam. | Parry the first hit, then dodge the remaining slams and explosion; get far away or behind the boss. |
Laser Sweep | Dodgeable | Laser fired from one eye. | Dodge into the laser's arc. |
Rising Laser | Dodgeable | Vertical laser fired from the ground; tracks movement before firing. | Dodge just before the laser fires. |
Gore | Yes | Arms thrust forward, followed by a claw rip if it connects. | Parry or dodge to the side and behind the boss. |
Optimal Teams and Strategies:
The Dead End Butcher is weak to Ice and Ether damage. Dodging is crucial in phase two, as parrying multiple hits consumes Perfect Assist tokens rapidly. Powerful attacks leave the boss vulnerable for several seconds – capitalize on these openings. Staying behind the boss is a safe tactic.
Premium Team (High-Damage):
Character | Rank | Type | Role |
---|---|---|---|
Miyabi | S | Anomaly | Main DPS |
Yanagi | S | Anomaly | Secondary DPS |
Astra Yao | S | Support | Off-field Support |
Agent Gulliver | S | Damage | Bangboo |
This team, featuring Miyabi's high damage and mobility, makes the fight exceptionally easy.
S-Rank Team (Balanced):
Character | Rank | Type | Role |
---|---|---|---|
Ellen Joe | S | Attack | Main DPS |
Lycaon | S | Stun | Sub-DPS |
Soukaku | A | Support | Short-term Support |
Butler | S | Support | Bangboo |
This team utilizes Ellen's Ice damage and Lycaon's Stun capabilities.
Free-to-Play Team (Budget-Friendly):
Character | Rank | Type | Role |
---|---|---|---|
Anton | A | Attack | Main DPS |
Anby | A | Stun | Stun |
Nicole | A | Support | Short-term Support |
Electroboo | A | Damage | Bangboo |
This team offers a viable, though more challenging, option for players without many S-rank characters.
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