This article addresses the challenges of using SetWindowPos
to position windows accurately across multiple monitors. We'll detail how to precisely place windows on specific screens using SetWindowPos
in conjunction with other Windows API functions.
In Windows, the primary monitor's top-left corner is (0, 0). Monitors to the left have negative X coordinates, those to the right have positive X coordinates. The virtual desktop encompasses all connected monitors.
Obtain a monitor's handle using GetHashCode()
(for a Screen object) or Win32 functions like MonitorFromWindow
, MonitorFromPoint
, and MonitorFromRect
. The screen's device context handle is retrieved via CreateDC
using the screen's DeviceName
property, enabling direct drawing on specific monitors.
Accurate window placement on a chosen monitor with SetWindowPos
requires these steps:
Virtual Desktop Coordinates: Employ SendInput()
to simulate mouse clicks, using a POINT
structure to define the target position before calling SetWindowPos
. This positions the window within the virtual desktop's coordinate system.
Monitor-Relative Coordinates: For monitor-specific positioning, calculate the window's position relative to the monitor's origin. Use Screen.FromPoint()
to get the Screen
object representing the target monitor and its Bounds
property to determine the relative position.
Applications lacking DPI awareness may experience inaccurate screen positioning due to virtualization and DPI scaling. Ensure DPI awareness by including the necessary entries in your application's manifest file.
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