Citizen Sleeper 2: Starward Vector – A Guide for New and Returning Sleepers
Citizen Sleeper 2 divides players into two camps: veterans of the first game, and newcomers completely bewildered by its unique blend of visual novel, board game, adventure, and RPG elements. This guide helps both groups navigate the game's intricacies.
While returning players will feel more comfortable, new mechanics like stress add layers of complexity. This guide offers advice regardless of your experience.
Permanent Decisions
A crucial aspect: the game autosaves after every action. Every choice is permanent. Save-scumming isn't feasible. While cloud saves allow for resets, it's cumbersome. This necessitates careful planning and risk assessment. Your "push" ability helps balance gameplay, but consider stress levels to avoid dice damage. Difficulty affects push ability frequency and stress severity; easier difficulty offers more stability.
Risk Levels: A Quick Reference
Three risk levels exist: Safe, Risky, and Danger.
Prioritize Upgrading Your Class's Push Ability
The push ability is crucial in this RNG-heavy game, but initially weak. Early upgrades are inexpensive and significantly improve reliability, especially after completing Drives. This transforms the push ability from a gamble to a consistent tool. Manage stress, but utilize upgraded push at least once per mission. (See our class guide for detailed push ability breakdowns).
Strategic Dice Rolling
Higher rolls are generally better, but identical outcomes can result from different combinations. Your character's build influences roll outcomes. Assess all options before committing dice. Improve core attributes with skill points (4 points per level increase). Consider the points needed; a near-success might not need a six. Efficient dice use conserves time.
Beyond Missions: Cryo Acquisition
Early missions, while lucrative (200 Cryo), have high overhead costs (65 Cryo). Odd jobs often yield 40-60 Cryo daily. Contracts offer optional bonuses (with added risk). Some missions offer substantial payouts. Consider the cost-benefit ratio before undertaking contracts. Each station has tasks suited to your build. (See our Feed Lines guide for early-game Cryo strategies).
Complete Drives for Skill Points
While early missions might not be the best Cryo source, their value increases if part of a Drive. Skill points enhance push abilities and core competencies. Drives are listed in the top-right corner; they expand as you meet NPCs.
Stress Management
Stress management depends on difficulty. Avoid risky dice rolls when nearing dice damage. Sometimes, not using a roll is better. Remember, 5 stress recovers upon station return; prioritize riskier actions near mission ends. Start missions well-rested; stress carries over. The Machinist class has the best stress-management push ability.
Energy Management
Let hunger build before missions; shipping out resets stress. Returning to the spaceport refills energy. Use energy strategically; don't overspend on food. Cheaper food sources restore smaller amounts of energy. Prices generally scale proportionally to energy restoration.
Embrace Failure
Failure is integral to the narrative. While avoiding death is crucial (especially on harder difficulties), accept setbacks as part of the experience.
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