Citizen Sleeeper 2: Starward Vector is a single virtual board game. Like all excellent board games, it also contains the dice link. But it is not just as simple as rolling the dice. Like an excellent board game, it has a variety of systems and mechanisms that will affect your dice results and change your perception of the dice. In this game, the dice has HP value!
The old players of the Citizen Sleeeper should be familiar with the dice system, but even they have some new things to learn, because the Citizen Sleeeper 2 has made some changes in some aspects. We will explain all these changes below.
Dice results and events
In Citizen Sleeper 2, each event has three possible results. The positive results are completely positive, regardless of the risk level. Neutral results are also positive results in most cases. However, If you are involved in the dangerous level, then the neutral results are good or bad, you will bear pressure, but it will also help promote the goal.
The negative results are always bad. The degree of bad depends on the risk level. What determines the result is your dice point. The potential results of each point are shown below:
In addition, your skill proficiency related to the event will also affect your throwing results. If you have no proficiency in a certain skill, then your points will be reduced by two points. This means that a 6 will become a 4. However, you will get a bonus for each level higher than the standard proficiency. Each occupation will be proficient in a skill from the beginning. A skill is not proficient. There is also a skill that can never be proficient. This means that the skills of each profession will have a defect, no matter what.
If you play the first Citizen Sleeeper game, then this will be the most significant different game mechanism. Just like in the first game, you also have your health. However, it is slightly different from the operational method in the Citizen Sleeper 2 as the ability to use the physical groove in the first game. Unlike your rest, the operation method in the Citizen Sleeper 2 is slightly different. Now, each dice has three HP values. When your pressure tracker reaches certain benchmarks, if you throw some numbers, these numbers will start to harm your dice.
If you play under the difficulty of danger, the resetting cycle will be twice the energy. Before your pressure tracker reaches these benchmarks, the pressure you can accumulate will be determined by your difficulty setting. I have listed a subdivision below ... Once the dice is damaged, you cannot use it until it is fixed (or the difficulty of beginners, the dice will be permanently become 1 until it is fixed).
, which means that if you take an adventure, you may have one or two dice with a lower HP value, like a timing bomb.
If you play games at the danger level, the cost of repairing the dice will be higher. Dice replenishment
压力等级 安全 有风险 危险
1 X X 掷出1造成伤害
2 X 掷出1造成伤害 掷出2造成伤害
3 掷出1造成伤害 X X
4 X 掷出2造成伤害 掷出4造成伤害
5 X X 掷出5造成伤害
6 掷出2造成伤害 掷出3造成伤害 X
7 X X 掷出3造成伤害
8 X 掷出4造成伤害 掷出6造成伤害
9 掷出3造成伤害 X X
10 X 掷出5造成伤害 X
How to repair the damaged dice
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