Home > Backend Development > C++ > How to Safely Call Unity API Functions from Non-Main Threads?

How to Safely Call Unity API Functions from Non-Main Threads?

Mary-Kate Olsen
Release: 2025-01-31 12:01:09
Original
157 people have browsed it

How to Safely Call Unity API Functions from Non-Main Threads?

Use Unity API from other threads or call functions in the main thread

Question

In a separate thread, using Unity's socket API may cause errors, especially when updating the UI element from the sub -thread. Due to thread security problems, the Unity API calls performed from non -main threads will trigger abnormalities.

Solution

Call the Unity API

Implement the following steps:

Create a static

called

to store the operation that needs to be performed in the main thread.
  1. Copy to the local list (actionQueuesUpdateFunc) and perform these operations. List<Action>
  2. Create a loss -loss Boolean value (
  3. ) to indicate when the function is operated to execute when the function is operated. actionQueuesUpdateFunc actionCopiedQueueUpdateFunc
  4. Call the main thread function
  5. noActionQueueToExecuteUpdateFunc Update The function to call the function from a separate thread:

or, pass the function as a parameter:

Operating corporation in the main thread

<code class="language-csharp">UnityThread.executeInUpdate(() =>
{
    // 在主线程中执行的代码
});</code>
Copy after login
For the coroutine:

How to use
<code class="language-csharp">Action rot = Rotate;
UnityThread.executeInUpdate(rot);

void Rotate()
{
    // 函数代码
}</code>
Copy after login

Initialize in :

<code class="language-csharp">UnityThread.executeCoroutine(myCoroutine());

IEnumerator myCoroutine()
{
    // 协程代码
}</code>
Copy after login
Execute the code in :

  1. Awake() Perform in : UnityThread
<code class="language-csharp">UnityThread.initUnityThread();</code>
Copy after login
    Execute the code in :
  1. Update
<code class="language-csharp">UnityThread.executeInUpdate(() =>
{
    // Update 代码
});</code>
Copy after login
Execute the code in :
  1. Update
Starting the coroutine:
<code class="language-csharp">Action rot = Rotate;
UnityThread.executeInUpdate(rot);

void Rotate()
{
    // 方法代码
}</code>
Copy after login
  1. LateUpdate Additional description
In order to improve performance, if not needed, please comment
<code class="language-csharp">UnityThread.executeInLateUpdate(() =>
{
    // LateUpdate 代码
});</code>
Copy after login
and
    .
  1. FixedUpdate This solution uses a single
  2. instance for all scripts.
<code class="language-csharp">UnityThread.executeInFixedUpdate(() =>
{
    // FixedUpdate 代码
});</code>
Copy after login

The above is the detailed content of How to Safely Call Unity API Functions from Non-Main Threads?. For more information, please follow other related articles on the PHP Chinese website!

source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Latest Articles by Author
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template